Exemple #1
0
        public Task HandleEventsLoop()
        {
            isRunning = true;
            while (isRunning)
            {
                using ZFrame receivedFrame = socket.ReceiveFrame();
                byte[]         receivedRawData   = receivedFrame.Read();
                TEvent         engineActionEvent = EventsSerializer.DeserializeEvent <TEvent>(receivedRawData);
                TResponseEvent response          = onEventReceived(engineActionEvent);
                byte[]         responseRawData   = EventsSerializer.SerializeEvent <TResponseEvent>(response);
                socket.Send(new ZFrame(responseRawData));
            }

            return(Task.CompletedTask);
        }
Exemple #2
0
        /// <summary>
        ///     Sends an <see cref="TEvent"/> directly, this will not handle receiving events back!
        /// </summary>
        /// <param name="eventData"></param>
        public void SendEvent(TEvent eventData)
        {
            lock (requesterLock)
            {
                byte[] data = EventsSerializer.SerializeEvent <TEvent>(eventData);
                requester.Send(new ZFrame(data), out ZError error);

                if (error == null)
                {
                    return;
                }
                if (!error.Equals(ZError.None))
                {
                    //Error
                }
            }
        }