/// <summary>
        /// Initialize the UDP client, and send connection request to the server
        /// </summary>
        /// <param name="serverIP"></param>
        /// <returns></returns>
        private UdpClient InitializeUDPClient(string serverIP)
        {
            LogFile.WriteLineToLog(LogFile.FileNames.client, "UDP Connecting");
            //create udp listener to get port
            UdpClient udpClient = new UdpClient();

            udpClient.Connect(serverIP, NetworkServer.UDP_PORT);

            LogFile.WriteLinesToLog(LogFile.FileNames.client, new string[] {
                "UDP Connected",
                "Local End Point: " + udpClient.Client.LocalEndPoint.ToString(),
                "Remote End Point: " + udpClient.Client.RemoteEndPoint.ToString()
            }
                                    );

            UdpConnectionIn udpIn = new UdpConnectionIn(udpClient);

            //create UDPOut connection
            UdpConnectionOut udpOut = new UdpConnectionOut(udpClient);

            //Encapsulate udp connections
            udp = new UdpConnection(udpIn, udpOut);

            udp.Send(NetworkControlCode.runOnServer, NetSerialize.Serialize(new NetworkServer.UdpConnectServerEvent()));

            LogFile.WriteLineToLog(LogFile.FileNames.client, "UDP Connection Request Sent");
            return(udpClient);
        }
Exemple #2
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 public UdpConnection(UdpConnectionIn inConnection, UdpConnectionOut outConnection)
 {
     this.inConnection  = inConnection;
     this.outConnection = outConnection;
 }