public void RestoreCamera() { Quads.Cleanup(); if (_camera != null) { _camera.depthTextureMode = DepthTextureMode.None; } }
void OnDisable() { Quads.Cleanup(); }
void OnDisable() { Quads.Cleanup(); _camera.depthTextureMode = DepthTextureMode.None; }
public void RestoreCamera() { Quads.Cleanup(); if (_camera != null) { _camera.depthTextureMode = DepthTextureMode.None; } }
void OnDisable() { Quads.Cleanup(); }
void OnDisable() { Quads.Cleanup(); _camera.depthTextureMode = DepthTextureMode.None; }