Exemple #1
0
    void Start()
    {
        //set up object and script references
        SunShaftsComponent             = MainCamera.GetComponent <UnityStandardAssets.ImageEffects.SunShafts>();
        ColorCorrectionCurvesComponent = MainCamera.GetComponent <UnityStandardAssets.ImageEffects.ColorCorrectionCurves>();
        BloomOptimizedComponent        = MainCamera.GetComponent <UnityStandardAssets.ImageEffects.BloomOptimized>();
//		ChromaticAberrationComponent = MainCamera.GetComponent<UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration>();
//		AntiAliasingComponent = MainCamera.GetComponent<UnityStandardAssets.ImageEffects.Antialiasing>();
        WeaponBehaviorComponents = WeaponObj.GetComponentsInChildren <WeaponBehavior>(true);
        FPSPlayerComponent       = MainCamera.GetComponent <CameraControl>().FPSPlayerComponent;
    }
Exemple #2
0
 static public int get_greenChannel(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.ColorCorrectionCurves self = (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)checkSelf(l);
         pushValue(l, self.greenChannel);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #3
0
 static public int UpdateParameters(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.ColorCorrectionCurves self = (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)checkSelf(l);
         self.UpdateParameters();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #4
0
 static public int get_mode(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.ColorCorrectionCurves self = (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)checkSelf(l);
         pushEnum(l, (int)self.mode);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #5
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.ColorCorrectionCurves o;
         o = new UnityStandardAssets.ImageEffects.ColorCorrectionCurves();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #6
0
 static public int CheckResources(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.ColorCorrectionCurves self = (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)checkSelf(l);
         var ret = self.CheckResources();
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #7
0
 static public int set_greenChannel(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.ColorCorrectionCurves self = (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)checkSelf(l);
         UnityEngine.AnimationCurve v;
         checkType(l, 2, out v);
         self.greenChannel = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #8
0
 static public int set_colorCorrectionSelectiveShader(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.ColorCorrectionCurves self = (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)checkSelf(l);
         UnityEngine.Shader v;
         checkType(l, 2, out v);
         self.colorCorrectionSelectiveShader = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #9
0
 static public int set_updateTextures(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.ColorCorrectionCurves self = (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)checkSelf(l);
         System.Boolean v;
         checkType(l, 2, out v);
         self.updateTextures = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #10
0
 static public int set_mode(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.ColorCorrectionCurves self = (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)checkSelf(l);
         UnityStandardAssets.ImageEffects.ColorCorrectionCurves.ColorCorrectionMode v;
         checkEnum(l, 2, out v);
         self.mode = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #11
0
 static public int set_saturation(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.ColorCorrectionCurves self = (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)checkSelf(l);
         System.Single v;
         checkType(l, 2, out v);
         self.saturation = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
    void Awake()
    {
        //needed to "get" values from Stat when game begins
        meter1.Initialize();
        meter2.Initialize();
        meter3.Initialize();
        meter4.Initialize();
        meter5.Initialize();
        meter6.Initialize();

        //gets components
        colorChange = Camera.main.GetComponent <ColorCurvesManager> ();
        bloom       = Camera.main.GetComponent <UnityStandardAssets.ImageEffects.BloomOptimized>();
        aberration  = Camera.main.GetComponent <UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration>();
        colorcurves = Camera.main.GetComponent <UnityStandardAssets.ImageEffects.ColorCorrectionCurves>();
    }
Exemple #13
0
    void Awake()
    {
        colorcurves = Camera.main.GetComponent <UnityStandardAssets.ImageEffects.ColorCorrectionCurves>();

        press = false;
    }
		// Use this for initialization
		void Start () {
			ccc = (ColorCorrectionCurves) GetComponent(typeof(ColorCorrectionCurves));
			audioSource = GetComponents<AudioSource> () [0];
		}