void Start() { ai = GetComponent <UnityStandardAssets.Characters.ThirdPerson.BradyAICharacterControl>(); punch = this.transform.GetChild(0).GetChild(1).gameObject; knifeTarget = GameObject.FindGameObjectWithTag("Player"); halfHealth = bradyHealth / 2; }
void Start() { resources = GameObject.FindGameObjectsWithTag("resource"); ai = GetComponent <UnityStandardAssets.Characters.ThirdPerson.BradyAICharacterControl>(); childrenRend = GetComponentsInChildren <Renderer>(); allResourcesGathered = false; hasTarget = false; }