Exemple #1
0
 public void FireProjectile(UnityStandardAssets.Characters.FirstPerson.FirstPersonController player)
 {
     gameObject.transform.position = player.transform.position;
     gameObject.transform.position = new Vector3(gameObject.transform.position.x + player.transform.forward.x * offset,
                                                 gameObject.transform.position.y,
                                                 gameObject.transform.position.z + player.transform.forward.z * offset);
     gameObject.GetComponent <Rigidbody>().velocity = new Vector3(player.transform.forward.x * 4,
                                                                  (-player.GetComponentInChildren <Transform>().eulerAngles.x),
                                                                  player.transform.forward.z * 4);
     Scoring.MinusLight(1); // TODO: Set as variable
     Debug.Log("Firing: " + Scoring.GetLight() + " light remaining");
 }