Exemple #1
0
        public void Tick()
        {
            if (GameOver)
            {
                return;
            }

            Tile tile = _board.GetTileInDirection(_snake.Head.Tile, _input.GetInputDirection());

            if (tile == null || tile.HasSnake) // End if head hits bounds or body segment
            {
                GameOver = true;
                return;
            }

            List <SnakeSegment> segments = _snake.Segments;
            int          segmentsCount   = segments.Count;
            SnakeSegment newSegment      = null;
            Tile         prevTile        = _snake.Head.Tile;

            if (tile.HasFood)
            {
                newSegment = new SnakeSegment();
                var lastSegment = segments[segmentsCount - 1];

                newSegment.Tile = lastSegment.Tile;

                tile.HasFood = false;
            }

            MoveSegmentToTile(_snake.Head, tile);

            for (int i = 1; i < segmentsCount; i++) // Move Snake Segments
            {
                SnakeSegment segment = segments[i];

                tile     = prevTile;
                prevTile = segment.Tile;
                MoveSegmentToTile(segment, tile);
            }

            if (newSegment != null)
            {
                newSegment.Tile.HasSnake = true;
                _snake.Segments.Add(newSegment);

                if (CheckGameOver())
                {
                    return;
                }

                _foodSpawner.SpawnFood(_board);
            }
        }
Exemple #2
0
 private void MoveSegmentToTile(SnakeSegment segment, Tile tile)
 {
     segment.Tile.HasSnake = false;
     segment.Tile          = tile;
     tile.HasSnake         = true;
 }