private void SendLiquidContainer(LiquidContainer lc)
        {
            //find the color and split speed
            Color newColor = liquidContainer.LiquidColor;
            float ss       = liquidContainer.GetSplitController.splitSpeed;

            //we find the coefficient of the volume of the tank and the volume of the incoming fluid
            float volume = lc.Volume;
            float koof   = ss / (volume * 1000);

            lc.LiquidColor = Color.Lerp(lc.LiquidColor, newColor, koof * mixingSpeed);
        }
 private void Awake()
 {
     liquidContainer = GetComponent <LiquidContainer>();
 }