Exemple #1
0
        public Result Build(IUnityBuildConfig config)
        {
            var reader = new TypeReader(config);

            var options = reader.WriteToObjectProperties <UnityEditor.BuildPlayerOptions>(dest: new UnityEditor.BuildPlayerOptions());

            options.target  = config.Platform;
            options.options = config.Options;


            var report = BuildPipeline.BuildPlayer(options);

            return(Result.Success);
        }