private void Awake() { OSCHandler.Instance.CreateServer(ServerName, serverIP); OSCHandler.Instance.CreateClient(ClientName, IPAddress.Parse("169.254.34.231"), 6000); var pd = OSCHandler.Instance.Servers[ServerName]; server = pd.server; }
private void Awake() { OSCHandler.Instance.CreateServer(ServerName, serverIP); var pd = OSCHandler.Instance.Servers[ServerName]; server = pd.server; Debug.Log("OSC: "+server); }
static AMPM() { // Create a OSC Reciever to receive UDP messages _OscReceive = OSCHandler.Instance.CreateServer("AMPM", 3003); // Handle incoming OSC messages. _OscReceive.PacketReceivedEvent += Server_MessageReceived; ipAddress = GetLocalIPAddress(); OSCHandler.Instance.CreateClient ("AMPM", ipAddress, 3002); // Creating a client to send messages on }
private void OnPacketReceivedEvent(OSCServer sender, OSCPacket packet) { // Send something from PureData and it shows up in the Unity console if (packet.Address.StartsWith("/muse/elements/experimental/concentration")) { manager.message(ServerName, "concentration",packet.Data[0]); }/*else if(packet.Address.StartsWith("/muse/elements/blink")){ manager.message(ServerName, "blink", packet.Data[0]); }*/else if(packet.Address.StartsWith("/muse/elements/touching_forehead")){ manager.message(ServerName, "touching", packet.Data[0]); } //Debug.Log(packet.Address + ": " + DataToString(packet.Data)); }
void OSCReceicePacket(OSCServer s, OSCPacket p) { if(p.Address.Equals("/muse/elements/raw_fft0")) { //Debug.Log("Receiving FFT!"); //Debug.Log(test.Count); //fftqueue.Enqueue(packet.Data); for(int i=0; i< fftarr.Length; i++) { fftarr[i]=(float)p.Data[i]; //Debug.Log(fftarr[i]); } } }
public void Open(int port) { #if UNITY_EDITOR if (PlayerSettings.runInBackground == false) { Debug.LogWarning("Recommend PlayerSettings > runInBackground = true"); } #endif if (_server != null) { _server.Close(); } _server = new OSCServer(port); _server.SleepMilliseconds = 0; _server.PacketReceivedEvent += didRecievedEvent; }
/// <summary> /// Creates an OSC Server (listens to upcoming OSC messages) given an incoming port. /// </summary> /// <param name="serverId"> /// A <see cref="System.String"/> /// </param> /// <param name="port"> /// A <see cref="System.Int32"/> /// </param> public OSCServer CreateServer(string serverId, int port) { OSCServer server = new OSCServer(port); server.PacketReceivedEvent += OnPacketReceived; ServerLog serveritem = new ServerLog(); serveritem.server = server; serveritem.log = new List <string>(); serveritem.packets = new List <OSCPacket>(); _servers.Add(serverId, serveritem); return(server); }
private void OnPacketReceivedEvent(OSCServer sender, OSCPacket packet) { lock (this) { // Send something from PureData and it shows up in the Unity console if (packet.Address.Equals ("/muse/acc")) { acc = new Vector3 ((float)packet.Data [0], (float)packet.Data [1], (float)packet.Data [2]); //Debug.Log (acc); //Debug.Log(packet.Address + ": " + DataToString(packet.Data)); } } lock (this) { // Send something from PureData and it shows up in the Unity console if (packet.Address.Equals ("/muse/elements/blink")) { blink = ((int)packet.Data [0]); //Debug.Log (blink); } } lock (this) { // Send something from PureData and it shows up in the Unity console if (packet.Address.Equals ("/muse/elements/horseshoe")) { isMuseOn = DataToString(packet.Data); } } lock (this) { // Send something from PureData and it shows up in the Unity console if (packet.Address.Equals ("/muse/elements/experimental/mellow")) { mellowScore = ((float)packet.Data [0]); //Debug.Log (mellowScore); } } // Send something from PureData and it shows up in the Unity console //if (packet.Address.Equals ("/muse/elements/experimental/concentration")) { // concentration = new Vector3 ((float)packet.Data [0], (float)packet.Data [1], (float)packet.Data [2]); // Debug.Log (concentration); //Debug.Log(packet.Address + ": " + DataToString(packet.Data)); //} }
void didRecievedEvent(OSCServer sender, OSCPacket packet) { lock (_queue) { if (packet.IsBundle()) { var bundle = packet as OSCBundle; foreach (object obj in bundle.Data) { OSCMessage msg = obj as OSCMessage; _queue.Enqueue(msg); } } else { _queue.Enqueue(packet as OSCMessage); } } }
private void Server_PacketReceivedEvent(UnityOSC.OSCServer sender, UnityOSC.OSCPacket packet) { //Debug.LogError("packet: " + packet.Address + " " + OSCHandler.DataToString(packet.Data)); if (packet.Address.Contains("touching_forehead")) { HandleTouchingForehead((int)packet.Data[0] != 0); } else if (packet.Address.Contains("concentration")) { HandleConcentrationSample((float)packet.Data[0]); } else if (packet.Address.Contains("mellow")) { HandleMellowSample((float)packet.Data[0]); } else if (packet.Address.Contains("horseshoe")) { HandleHeadConnectMessage(packet.Data); } else if (packet.Address.Contains("batt")) { HandleBatteryStatus(packet.Data); } else if (packet.Address.Contains("blink")) { HandleBlinkSample(packet.Data); } if (SensorMeasureUpdate != null) { foreach (string metric in sensorMeasuresToTrack) { if (packet.Address.Contains(metric)) { SensorMeasureUpdate(metric, (float)packet.Data[0], (float)packet.Data[1], (float)packet.Data[2], (float)packet.Data[3]); } } } timeOfLastMessage = DateTime.Now; }
void didReceivedEvent(OSCServer sender, OSCPacket packet) { lock (_queue) { if (packet.IsBundle()) { var bundle = packet as OSCBundle; foreach (object obj in bundle.Data) { OSCMessage msg = obj as OSCMessage; if (OSCMaster.Instance.LogIncoming) { Debug.Log("[" + Name + "] " + msg.Address); foreach (var data in msg.Data) { Debug.Log(data); } } _queue.Enqueue(msg); } } else { OSCMessage msg = packet as OSCMessage; if (OSCMaster.Instance.LogIncoming) { Debug.Log("[" + Name + "] " + msg.Address); foreach (var data in msg.Data) { Debug.Log(data); } } _queue.Enqueue(msg); } } }
static public void init() { if (isInit) return; try{ server = new OSCServer (5555); server.PacketReceivedEvent += HandlePacketReceivedEvent; isInit = true; } catch(Exception e) { Debug.LogWarning("Could not create server on port 5555."); } client = new OSCClient(IPAddress.Loopback, 7776, true); OSCPacket.stringDecoding = System.Text.Encoding.UTF8; }
private static void Server_MessageReceived(OSCServer sender, OSCPacket e) { if (OnAmpmMessage == null) { return; } string name = e.Address.Replace("/", string.Empty); string json = e.Data.FirstOrDefault() as string; JSONNode data = null; if (json != null) { data = JSON.Parse(json); } OnAmpmMessage(null, new Tuple<string, JSONNode>(name, data)); }
// Use this for initialization void Start() { _server = new OSCServer(port); _server.PacketReceivedEvent += packetReceived; _server.Connect(); bodies = new Dictionary<int, K2SBody>(); orderedBodies = new List<K2SBody>(); Debug.Log("K2SClient : Listening on port " + port); }
private void OnPacketReceivedEvent(OSCServer sender, OSCPacket packet) { // Send something from PureData and it shows up in the Unity console if (packet.Address.StartsWith("/player/status")){ if(Int32.Parse(packet.Data[0].ToString()) == 1){ //Player Connected! Debug.Log("Player Connected!"); main.ConnectionPlayer(true); } else if (Int32.Parse(packet.Data[0].ToString()) == 0) { //Player disconnected Debug.Log("Player disconnected!"); main.ConnectionPlayer(false); } }else if(packet.Address.StartsWith("/player/heartbeat/trigger")){ //Player heartbeat trigger Detected Debug.Log("Heartbeat"); main.HeartBeat(true); }else if(packet.Address.StartsWith("/player/heartbeat/bpm")){ //New Heartbeat BPM is in packet.Data[0] float newBpm = float.Parse(packet.Data[0].ToString()); Debug.Log("Heartbeat BPM: " + newBpm); main.SetBPM(newBpm); }else if(packet.Address.StartsWith("/player/activation")){ //Overall player activation curve value is in packet.Data[0] // min is 0. max is 1. float activation = float.Parse(packet.Data[0].ToString()); Debug.Log("Activation: " + activation); }if (packet.Address.StartsWith("/button/pressure/status")){ if (Int32.Parse(packet.Data[0].ToString()) == 1) { //Rock lifted! Debug.Log("Pressure button " + packet.Data[0]); main.RockInPlace(false); } else if (Int32.Parse(packet.Data[0].ToString()) == 0) { //Rock in Place Debug.Log("Pressure button " + packet.Data[0]); main.RockInPlace(true); } }if (packet.Address.StartsWith("/button/right/status")) { if (Int32.Parse(packet.Data[0].ToString()) == 1) { Debug.Log("Right button " + packet.Data[0]); main.UpdateStateButtons(2,1); } else if (Int32.Parse(packet.Data[0].ToString()) == 0) { Debug.Log("Right button " + packet.Data[0]); main.UpdateStateButtons(2,0); } }if (packet.Address.StartsWith("/button/center/status")) { if (Int32.Parse(packet.Data[0].ToString()) == 1) { Debug.Log("Center button " + packet.Data[0]); main.UpdateStateButtons(1,1); } else if (Int32.Parse(packet.Data[0].ToString()) == 0) { Debug.Log("Center button " + packet.Data[0]); main.UpdateStateButtons(1,0); } } if (packet.Address.StartsWith("/button/left/status")) { if (Int32.Parse(packet.Data[0].ToString()) == 1) { Debug.Log("Left button " + packet.Data[0]); main.UpdateStateButtons(0,1); } else if (Int32.Parse(packet.Data[0].ToString()) == 0) { Debug.Log("Left button " + packet.Data[0]); main.UpdateStateButtons(0,0); } } //Debug.Log(packet.Address + ": " + DataToString(packet.Data)); }