Exemple #1
0
        public override List <StoredString> GetLocalization()
        {
            InlineStringsSet inlineStringsSet = this._inlineStringsRepository.Get();

            return(inlineStringsSet.InlineStrings
                   .Cast <StoredString>()
                   .ToList());
        }
Exemple #2
0
        public InlineStringsSet Get()
        {
            string inlineStringsFile = Path.Combine(LocalizationEditorEnvironmentManager.TempFolder, InlineStringsSet.INLINE_STRINGS_STOGARE);

            InlineStringsSet result;

            if (!File.Exists(inlineStringsFile))
            {
                result = new InlineStringsSet();
            }
            else
            {
                string json = File.ReadAllText(inlineStringsFile);
                result = JsonUtility.FromJson <InlineStringsSet>(json);
            }

            return(result);
        }
Exemple #3
0
 public InlineStringsRepository()
 {
     this._inlineStringsSet = this.Get();
 }
Exemple #4
0
        public static void Generate(InlineStringsSet inlineStringsSet)
        {
            CodeCompileUnit     compileUnit     = new CodeCompileUnit();
            CodeNamespace       codeNamespace   = new CodeNamespace("UnityLocalize");
            CodeTypeDeclaration typeDeclaration = new CodeTypeDeclaration("InlineStrings")
            {
                IsClass        = true,
                IsPartial      = true,
                TypeAttributes = TypeAttributes.Public
            };

            codeNamespace.Types.Add(typeDeclaration);
            compileUnit.Namespaces.Add(codeNamespace);

            foreach (StoredString inlineString in inlineStringsSet.InlineStrings)
            {
                CodeMemberField field = new CodeMemberField
                {
                    Name           = "_" + inlineString.Id,
                    Type           = new CodeTypeReference(typeof(LocalizableString)),
                    Attributes     = MemberAttributes.Private | MemberAttributes.Static,
                    InitExpression = new CodeObjectCreateExpression(typeof(LocalizableString))
                    {
                        Parameters =
                        {
                            new CodePrimitiveExpression(inlineString.Id),
                            new CodeArrayCreateExpression(typeof(string[]), inlineString.Strings.Select(s => new CodePrimitiveExpression(s)).ToArray())
                        }
                    }
                };

                CodeMemberProperty property = new CodeMemberProperty
                {
                    Name       = inlineString.Id,
                    Type       = new CodeTypeReference(typeof(LocalizableString)),
                    Attributes = MemberAttributes.Public | MemberAttributes.Static
                };

                property.Comments.Add(new CodeCommentStatement("<summary>", true));
                property.Comments.Add(new CodeCommentStatement(inlineString.Strings[0], true));
                property.Comments.Add(new CodeCommentStatement("</summary>", true));
                property.GetStatements.Add(new CodeMethodReturnStatement(
                                               new CodeFieldReferenceExpression(
                                                   new CodeTypeReferenceExpression(typeof(InlineStrings)), field.Name)));

                typeDeclaration.Members.Add(field);
                typeDeclaration.Members.Add(property);
            }

            CodeDomProvider      provider = CodeDomProvider.CreateProvider("CSharp");
            CodeGeneratorOptions options  = new CodeGeneratorOptions {
                BracingStyle = "C"
            };

            using (StreamWriter sourceWriter =
                       new StreamWriter(Application.dataPath + "/Plugins/UnityLocalize/InlineStrings/InlineStrings.generated.cs"))
            {
                provider.GenerateCodeFromCompileUnit(compileUnit, sourceWriter, options);
            }

            EditorUtility.DisplayDialog("Genaration complete", "Strings constants file generated!", "OK");
        }