public void BuildCommand(UnityInterwork.EntityMirror em, int id, Vector3 point) { if (comsat == null) { em.entity.BuildCommand(id, (Game.DVector3)point); } else { comsat.SendBuildCommand(em.entity.eid, id, (Game.DVector3)point); } }
public void AttackCommand(UnityInterwork.EntityMirror em, UnityInterwork.EntityMirror target) { if (comsat == null) { em.entity.AttackCommand(target.entity); } else { comsat.SendAttackCommand(em.entity.eid, target.entity.eid); } }
public void DeployCommand(UnityInterwork.EntityMirror em, Vector3 point) { if (comsat == null) { em.entity.DeployCommand((Game.DVector3)point); } else { comsat.SendDeployCommand(em.entity.eid, (Game.DVector3)point); } }
public void StopCommand(UnityInterwork.EntityMirror em) { if (comsat == null) { em.entity.StopCommand(); } else { comsat.SendStopCommand(em.entity.eid); } }