public Locale(InputFieldManager ifm, bool ispw) { KMInstance = KeyboardManager.Instance; Parent = ifm; if (Parent != null) { myInputField = Parent.GetComponent <MyInputField> (); } isPassword = ispw; }
private bool ValidateInputField() { myIF = gameObject.GetComponent <MyInputField> (); if (myIF == null) { #if UNITY_EDITOR Debug.Log(LOG_TAG + ", InitKeyboards(), no MyInputField in GameObject"); #endif //Log.e (LOG_TAG, "InitKeyboards(), no MyInputField in GameObject"); return(false); } return(true); }