public Locale(InputFieldManager ifm, bool ispw) { KMInstance = KeyboardManager.Instance; Parent = ifm; if (Parent != null) { myInputField = Parent.GetComponent <MyInputField> (); } isPassword = ispw; }
public English(InputFieldManager ifm, bool ispw) : base(ifm, ispw) { Locale_Keyboards = KMInstance.GetLocaleKeyboards <Type_ENG> (KeyboardLanguage.English); if (Locale_Keyboards != null) { foreach (Type_ENG _type in EnumUtil.GetValues <Type_ENG>()) { foreach (CKeyboard <Type_ENG> _kb in Locale_Keyboards) { if (_type == _kb.Type) { #if UNITY_EDITOR Debug.Log(LOG_TAG + ", English() default keyboard is " + _type); #endif curKeyboard = _type; goto ConstructorCompleted; } } } } ConstructorCompleted: ; }