static int RefocusUIForm(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.UIComponent), typeof(UnityGameFramework.Runtime.UIForm)))
            {
                UnityGameFramework.Runtime.UIComponent obj  = (UnityGameFramework.Runtime.UIComponent)ToLua.ToObject(L, 1);
                UnityGameFramework.Runtime.UIForm      arg0 = (UnityGameFramework.Runtime.UIForm)ToLua.ToObject(L, 2);
                obj.RefocusUIForm(arg0);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.UIComponent), typeof(UnityGameFramework.Runtime.UIForm), typeof(object)))
            {
                UnityGameFramework.Runtime.UIComponent obj  = (UnityGameFramework.Runtime.UIComponent)ToLua.ToObject(L, 1);
                UnityGameFramework.Runtime.UIForm      arg0 = (UnityGameFramework.Runtime.UIForm)ToLua.ToObject(L, 2);
                object arg1 = ToLua.ToVarObject(L, 3);
                obj.RefocusUIForm(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.UIComponent.RefocusUIForm"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }