void OnPlaySoundSuccess(object sender, GameEventArgs e) { UnityGameFramework.Runtime.PlaySoundSuccessEventArgs ne = (UnityGameFramework.Runtime.PlaySoundSuccessEventArgs)e; soundAgent = ne.SoundAgent; }
void OnPlaySoundSuccess(object sender, GameEventArgs e) { UnityGameFramework.Runtime.PlaySoundSuccessEventArgs ne = (UnityGameFramework.Runtime.PlaySoundSuccessEventArgs)e; soundAgent = ne.SoundAgent; }