static int Fire(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityGameFramework.Runtime.EventComponent obj = (UnityGameFramework.Runtime.EventComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.EventComponent)); object arg0 = ToLua.ToVarObject(L, 2); GameFramework.Event.GameEventArgs arg1 = (GameFramework.Event.GameEventArgs)ToLua.CheckObject(L, 3, typeof(GameFramework.Event.GameEventArgs)); obj.Fire(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private void OnShowEntitySuccess(object sender, GameFramework.Entity.ShowEntitySuccessEventArgs e) { m_EventComponent.Fire(this, ShowEntitySuccessEventArgs.Create(e)); }
private void OnLoadConfigSuccess(object sender, GameFramework.Config.LoadConfigSuccessEventArgs e) { m_EventComponent.Fire(this, LoadConfigSuccessEventArgs.Create(e)); }
private void OnNetworkConnected(object sender, GameFramework.Network.NetworkConnectedEventArgs e) { m_EventComponent.Fire(this, new NetworkConnectedEventArgs(e)); }
private void OnLoadDataTableSuccess(object sender, GameFramework.DataTable.LoadDataTableSuccessEventArgs e) { m_EventComponent.Fire(this, LoadDataTableSuccessEventArgs.Create(e)); }
private void OnResourceUpdateStart(object sender, GameFramework.Resource.ResourceUpdateStartEventArgs e) { m_EventComponent.Fire(this, ResourceUpdateStartEventArgs.Create(e)); }
private void OnLoadDictionarySuccess(object sender, GameFramework.Localization.LoadDictionarySuccessEventArgs e) { m_EventComponent.Fire(this, ReferencePool.Acquire <LoadDictionarySuccessEventArgs>().Fill(e)); }
private void OnWebRequestStart(object sender, GameFramework.WebRequest.WebRequestStartEventArgs e) { m_EventComponent.Fire(this, WebRequestStartEventArgs.Create(e)); }
private void OnLoadDictionarySuccess(object sender, GameFramework.Localization.LoadDictionarySuccessEventArgs e) { m_EventComponent.Fire(this, LoadDictionarySuccessEventArgs.Create(e)); }
private void OnResourceInitComplete(object sender, GameFramework.Resource.ResourceInitCompleteEventArgs e) { m_EventComponent.Fire(this, new ResourceInitCompleteEventArgs(e)); }
private void OnResourceUpdateChanged(object sender, GameFramework.Resource.ResourceUpdateChangedEventArgs e) { m_EventComponent.Fire(this, ReferencePool.Acquire <ResourceUpdateChangedEventArgs>().Fill(e)); }
private void OnReadDataSuccess(object sender, ReadDataSuccessEventArgs e) { m_EventComponent.Fire(this, LoadDataTableSuccessEventArgs.Create(e)); }
private void LoadManifestSuccessHandler(string manifestAssetName, object manifestAsset, object userData) { AssetBundleManifest assetBundleManifest = manifestAsset as AssetBundleManifest; if (assetBundleManifest != null) { m_ResourceHelper.AssetBundleManifest = assetBundleManifest; m_EventComponent.Fire(this, new LoadManifestSuccessEventArgs(manifestAssetName)); } else { m_EventComponent.Fire(this, new LoadManifestFailureEventArgs(manifestAssetName, "Loaded asset is not manifest.")); } UnloadUnusedAssets(false, "release manifest"); }
private void OnShowEntitySuccess(object sender, GameFramework.Entity.ShowEntitySuccessEventArgs e) { m_EventComponent.Fire(this, ReferencePool.Acquire <ShowEntitySuccessEventArgs>().Fill(e)); }
private void OnResourceInitComplete(object sender, GameFramework.Resource.ResourceInitCompleteEventArgs e) { _eventComponent.Fire(this, ReferencePool.Acquire <ResourceInitCompleteEventArgs>().Fill(e)); }
private void OnWebRequestStart(object sender, GameFramework.WebRequest.WebRequestStartEventArgs e) { m_EventComponent.Fire(this, ReferencePool.Acquire <WebRequestStartEventArgs>().Fill(e)); }
private void OnOpenUIFormSuccess(object sender, GameFramework.UI.OpenUIFormSuccessEventArgs e) { m_EventComponent.Fire(this, OpenUIFormSuccessEventArgs.Create(e)); }
private void OnResourceApplySuccess(object sender, GameFramework.Resource.ResourceApplySuccessEventArgs e) { m_EventComponent.Fire(this, ResourceApplySuccessEventArgs.Create(e)); }
private void OnNetworkConnected(object sender, GameFramework.Network.NetworkConnectedEventArgs e) { m_EventComponent.Fire(this, ReferencePool.Acquire <NetworkConnectedEventArgs>().Fill(e)); }