static int AddDownload(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.DownloadComponent), typeof(string), typeof(string)))
            {
                UnityGameFramework.Runtime.DownloadComponent obj = (UnityGameFramework.Runtime.DownloadComponent)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                string arg1 = ToLua.ToString(L, 3);
                int    o    = obj.AddDownload(arg0, arg1);
                LuaDLL.lua_pushinteger(L, o);
                return(1);
            }
            else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.DownloadComponent), typeof(string), typeof(string), typeof(object)))
            {
                UnityGameFramework.Runtime.DownloadComponent obj = (UnityGameFramework.Runtime.DownloadComponent)ToLua.ToObject(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                string arg1 = ToLua.ToString(L, 3);
                object arg2 = ToLua.ToVarObject(L, 4);
                int    o    = obj.AddDownload(arg0, arg1, arg2);
                LuaDLL.lua_pushinteger(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.DownloadComponent.AddDownload"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 static int RemoveAllDownload(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityGameFramework.Runtime.DownloadComponent obj = (UnityGameFramework.Runtime.DownloadComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.DownloadComponent));
         obj.RemoveAllDownload();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int set_FlushSize(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityGameFramework.Runtime.DownloadComponent obj = (UnityGameFramework.Runtime.DownloadComponent)o;
            int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
            obj.FlushSize = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index FlushSize on a nil value" : e.Message));
        }
    }
    static int get_CurrentSpeed(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityGameFramework.Runtime.DownloadComponent obj = (UnityGameFramework.Runtime.DownloadComponent)o;
            float ret = obj.CurrentSpeed;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index CurrentSpeed on a nil value" : e.Message));
        }
    }
    static int get_FlushSize(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityGameFramework.Runtime.DownloadComponent obj = (UnityGameFramework.Runtime.DownloadComponent)o;
            int ret = obj.FlushSize;
            LuaDLL.lua_pushinteger(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index FlushSize on a nil value" : e.Message));
        }
    }