/// <summary> /// 发送聊天信息 /// </summary> /// <param name="channel"></param> /// <param name="content"></param> /// <param name="cb"></param> /// <returns></returns> public bool SendMsgChatSystemGC2GMReqChat(SRoleKey roleKey, EChatChanel channel, string content, CChatEquipID equipID, CBMsgChatSystemGM2GCAckChat cb) { CMsgChatC2GMReqChat req = new CMsgChatC2GMReqChat(roleKey, channel, content, equipID); CMsgChatSystemGM2GCAckChat.s_cb = cb; return(CGameClient.Singleton.SendMsg(req)); }
public bool SendMsgPlayerSystemGC2GMReqGetRoleData(SRoleKey a_roleKey, CBMsgPlayerSystemGM2GCAckGetRoleData a_cb) { CMsgPlayerSystemGC2GMReqGetRoleData req = new CMsgPlayerSystemGC2GMReqGetRoleData(a_roleKey); CMsgPlayerSystemGM2GCAckGetRoleData.cb = a_cb; return(CGameClient.Singleton.SendMsg(req)); }
public CMsgSceneSystemGC2GMReqEnterStage(UInt32 instanceID, UInt16 index, SRoleKey helperKey) : base(CServerType.SRVTYPE_GAMESERVER, CFuncType.EFUNCTYPE_SCENESYSTEM, CSceneSystemMsgNumID.EMSGNUMID_SCENESYSTEM_GC2GM_REQ_ENTER_STAGE) { m_instanceID = instanceID; m_index = index; m_helperKey = helperKey; }
public CMsgChatC2GMReqChat(SRoleKey receiverKey, EChatChanel channel, string content, CChatEquipID equipID) : base(CServerType.SRVTYPE_GAMESERVER, CFuncType.EFUNCTYPE_CHATSYSTEM, CChatSystemMsgNumID.EMSGNUMID_CHATSYSTEM_GC2GM_REQ_CHAT) { m_roleKey = receiverKey; m_channel = channel; m_content = content; m_chatEquipID = equipID; }
/// <summary> /// 发送进入关卡的消息 /// </summary> /// <param name="instanceID">副本ID</param> /// <param name="index">副本内关卡序号</param> /// <param name="cb"></param> /// <returns></returns> public bool SendMsgSceneSystemGC2GMReqEnterStage(UInt32 instanceID, UInt16 index, SRoleKey helperKey, CBMsgSceneSystemGM2GCAckEnterStage cb) { CMsgSceneSystemGC2GMReqEnterStage req = new CMsgSceneSystemGC2GMReqEnterStage(instanceID, index, helperKey); CMsgSceneSystemGM2GCAckEnterStage.s_cb = cb; return(CGameClient.Singleton.SendMsg(req)); }
public CMsgPlayerSystemGC2GMReqGetRoleData(SRoleKey a_roleKey) : base(CServerType.SRVTYPE_GAMESERVER, CFuncType.EFUNCTYPE_PLAYERSYSTEM, CPlayerSystemMsgNumID.EMSGNUMID_PLAYERSYSTEM_GC2GM_REQ_GET_ROLEDATA) { m_roleKey = a_roleKey; }