/// <summary> /// Detects changes in nested assets and updates outline if needed. The actual update might not be invoked until the next frame. /// </summary> public void UpdateChanged() { if (_outlineSettings != null) { _outlineSettings.UpdateChanged(); } }
internal void UpdateChanged() { _settings.UpdateChanged(); }
/// <summary> /// Detects changes in nested assets and updates outline if needed. The actual update might not be invoked until the next frame. /// </summary> public void UpdateChanged() { _outlineSettings.UpdateChanged(); }