public int UF_LoadTextureAsync(string textureName, DelegateTexture callback) { var tex = RefObjectManager.UF_GetInstance().UF_GetRefObject <Texture2D>(textureName, false) as Texture2D; if (tex != null) { if (callback != null) { callback(tex); } } else { DelegateObject _loadfinish = delegate(UnityEngine.Object image) { Texture2D texture = image as Texture2D; if (texture != null) { RefObjectManager.UF_GetInstance().UF_RetainRef(texture); } if (callback != null) { callback(texture); } }; return(AssetSystem.UF_GetInstance().UF_AsyncLoadObjectImage(textureName, _loadfinish)); } return(0); }
protected override void OnDestroy() { RefObjectManager.UF_GetInstance().UF_ReleaseRef(this.texture); this.texture = null; m_OnWebTextureLoaded = null; base.OnDestroy(); }
public void UF_OnStart() { //加载资源包 m_PerformPkg = RefObjectManager.UF_GetInstance().UF_LoadRefObject <AssetPerformAction>("obj_perform_action", true) as AssetPerformAction; if (m_PerformPkg == null) { Debugger.UF_Error(string.Format("Can not load perform package")); } }
private Texture2D UF_SerializeImageFormBytes(byte[] bytes, string texName) { Texture2D t2d = new Texture2D(512, 512, TextureFormat.RGB24, false); t2d.name = texName; t2d.LoadImage(bytes); t2d.filterMode = FilterMode.Point; //添加引用管理 RefObjectManager.UF_GetInstance().UF_RetainRef(t2d); return(t2d); }
void Awake() { try{ DontDestroyOnLoad(this); s_GameMaim = this; s_Root = this.gameObject; FrameHandle.UF_AddHandle(Debugger.UF_GetInstance()); //System FrameHandle.UF_AddHandle(MessageSystem.UF_GetInstance()); FrameHandle.UF_AddHandle(UpgradeSystem.UF_GetInstance()); //FrameHandle.UF_AddHandle(NetworkSystem.UF_GetInstance()); FrameHandle.UF_AddHandle(AssetSystem.UF_GetInstance()); FrameHandle.UF_AddHandle(CEntitySystem.UF_GetInstance()); //FrameHandle.UF_AddHandle(LuaFramework.UF_GetInstance()); //manager FrameHandle.UF_AddHandle(PDataManager.UF_GetInstance()); FrameHandle.UF_AddHandle(ShaderManager.UF_GetInstance()); FrameHandle.UF_AddHandle(AudioManager.UF_GetInstance()); FrameHandle.UF_AddHandle(UIManager.UF_GetInstance()); FrameHandle.UF_AddHandle(FXManager.UF_GetInstance()); FrameHandle.UF_AddHandle(NavigateManager.UF_GetInstance()); FrameHandle.UF_AddHandle(MotionManager.UF_GetInstance()); //FrameHandle.UF_AddHandle(PerformActionManager.UF_GetInstance()); FrameHandle.UF_AddHandle(RaycastManager.UF_GetInstance()); FrameHandle.UF_AddHandle(VoiceManager.UF_GetInstance()); FrameHandle.UF_AddHandle(RenderPreviewManager.UF_GetInstance()); FrameHandle.UF_AddHandle(RefObjectManager.UF_GetInstance()); FrameHandle.UF_AddHandle(CheckPointManager.UF_GetInstance()); FrameHandle.UF_AddHandle(SimulationManager.Instance); //setting GTime.FrameRate = 60; GTime.FixedTimeRate = 0.016f; GTime.RunDeltaTime = 0.016f; Screen.sleepTimeout = SleepTimeout.NeverSleep; VendorSDK.UF_Init(); //VestBinder.Bind(); } catch (System.Exception e) { Debugger.UF_Exception(e); } }
private void UF_SetRawTexture(Texture2D texture2d) { if (this.texture == texture2d) { return; } if (this.texture != null) { RefObjectManager.UF_GetInstance().UF_ReleaseRef(this.texture); } this.texture = texture2d; if (texture2d != null) { RefObjectManager.UF_GetInstance().UF_RetainRef(this.texture); if (autoNativeSize) { SetNativeSize(); } } }
//载入布局 public void UF_LoadSceneElementLayout(string dataName) { UF_ClearSceneElement(); //var layoutData = AssetSystem.UF_GetInstance().LoadObjectImageComponent<SecenElementLayout>(dataName); AssetSceneLayout layoutData = RefObjectManager.UF_GetInstance().UF_LoadRefObject <AssetSceneLayout>(dataName, false) as AssetSceneLayout; if (layoutData != null) { foreach (var item in layoutData.Data) { if (!string.IsNullOrEmpty(item.block)) { var element = CEntitySystem.UF_GetInstance().UF_Create <SceneElement>(item.block); if (element != null) { this.UF_AddSceneElement(element, item.x, item.y); //寻路相关值设置 UF_SetASGridBlockStateArea(element, item.x, item.y); } } } } }
public Texture2D UF_LoadTexture(string textureName) { return(RefObjectManager.UF_GetInstance().UF_LoadRefObject <Texture2D>(textureName, false) as Texture2D); }
public int UF_LoadTextureFromCacheOrDownload(string url, DelegateTexture methodCallback) { //解析出名字 string fileName = Path.GetFileNameWithoutExtension(url); string localfile = GlobalPath.TexturePath + fileName; //指定的url图片名字转化为本地图片名字 bool isWebToLocal = false; if (string.IsNullOrEmpty(fileName)) { return(0); } if (methodCallback == null) { Debug.LogWarning("LoadTextureFromCacheOrDownload with Not Callback, Invoke Method Failed"); return(0); } if (m_DicMapWebTextureToLocal.ContainsKey(fileName)) { fileName = m_DicMapWebTextureToLocal [fileName]; isWebToLocal = true; } var tex = RefObjectManager.UF_GetInstance().UF_LoadRefObject <Texture2D>(fileName, false) as Texture2D; if (tex != null) { if (methodCallback != null) { methodCallback(tex); } return(0); } if (isWebToLocal) { Texture2D image = UF_LoadTexture(fileName); if (image == null) { image = UF_LoadTextureLocal(GlobalPath.TexturePath + fileName); } if (methodCallback != null) { methodCallback(image); } return(0); } //检查本地是否存在缓存图片 if (File.Exists(localfile)) { // Debug.Log ("load form Cache:" + localfile); Texture2D t2d = UF_LoadTextureLocal(localfile); if (methodCallback != null) { methodCallback(t2d); } return(0); } else { // Debug.Log ("load form Web:" + url); if (!m_DicWebTextureRequeset.ContainsKey(fileName)) { m_DicWebTextureRequeset.Add(fileName, methodCallback); } else { m_DicWebTextureRequeset[fileName] += methodCallback; } return(FrameHandle.UF_AddCoroutine(UF_ILoadTextureFormWeb(url))); } }
public void UF_DrawInfo(Rect rect) { if (m_CurrentTag == TAG_INFO_ENTITY) { GUILayout.BeginHorizontal(); var sb = StrBuilderCache.Acquire(); sb.AppendLine(string.Format("== Active Count: {0} ==", CEntitySystem.UF_GetInstance().ActiveCount)); sb.AppendLine(); sb.AppendLine(CEntitySystem.UF_GetInstance().UF_GetActiveEntityInfo()); GUI.color = Color.green; GUILayout.Box(sb.ToString()); sb.Clear(); sb.AppendLine(string.Format("== Pool Count: {0} ==", CEntitySystem.UF_GetInstance().PoolCount)); sb.AppendLine(); sb.AppendLine(CEntitySystem.UF_GetInstance().UF_GetPoolEntityInfo()); GUI.color = Color.white; GUILayout.Box(sb.ToString()); StrBuilderCache.Release(sb); GUILayout.EndHorizontal(); } else if (m_CurrentTag == TAG_INFO_AB) { GUILayout.Label("Total Count: " + AssetSystem.UF_GetInstance().count); GUILayout.Box(AssetSystem.UF_GetInstance().ToString()); } else if (m_CurrentTag == TAG_LOAD_TRACK) { if (Debugger.UF_GetInstance().MsgTrackers.ContainsKey(Debugger.TRACK_RES_LOAD)) { MsgTracker tracker = Debugger.UF_GetInstance().MsgTrackers[Debugger.TRACK_RES_LOAD]; GUILayout.Box(tracker.UF_ForeachToString(UF_TrackMsgForeach)); } } else if (m_CurrentTag == TAG_UI) { var lastAlignment = GUI.skin.box.alignment; GUI.skin.box.alignment = TextAnchor.MiddleLeft; GUILayout.Box(UIManager.UF_GetInstance().ToString()); GUI.skin.box.alignment = lastAlignment; } else if (m_CurrentTag == TAG_RefObject) { GUILayout.Box(RefObjectManager.UF_GetInstance().ToString()); } else if (m_CurrentTag == TAG_AUDIO) { GUILayout.Box(AudioManager.UF_GetInstance().ToString()); } else if (m_CurrentTag == TAG_SHADER) { GUILayout.Box(ShaderManager.UF_GetInstance().UF_GetShadersInfo()); } else if (m_CurrentTag == TAG_ASSETDB) { int countBundle = AssetDataBases.UF_GetAssetInfoCount(AssetDataBases.AssetFileType.Bundle); int countRebundle = AssetDataBases.UF_GetAssetInfoCount(AssetDataBases.AssetFileType.Rebundle); int countRuntimes = AssetDataBases.UF_GetAssetInfoCount(AssetDataBases.AssetFileType.Runtimes); int countNone = AssetDataBases.UF_GetAssetInfoCount(AssetDataBases.AssetFileType.None); GUILayout.Box(string.Format("Bundle-> {0}", countBundle)); GUILayout.Box(string.Format("Runtime-> {0}", countRuntimes)); GUILayout.Box(string.Format("Rebundle-> {0}", countRebundle)); GUILayout.Box(string.Format("None-> {0}", countNone)); } }