Exemple #1
0
 private void UF_UpdatePlayClipEvent()
 {
     if (m_CurrentPlayClip != null)
     {
         m_PlayingTime += GTime.RunDeltaTime;
         float progress = m_PlayingLength <= 0 ? 1:Mathf.Clamp01(m_PlayingTime / m_PlayingLength);
         progress = GHelper.ShortFloat(progress);
         if (m_CurrentPlayClip.playingAcitveEvent)
         {
             var count = m_CurrentPlayClip.clipEvents.Count;
             for (int k = m_EventTriggerIndex; k < count; k++)
             {
                 if (progress >= m_CurrentPlayClip.clipEvents [k].trigger)
                 {
                     m_EventTriggerIndex++;
                     UF_ExcuteAnimatorClipEvent(m_CurrentPlayClip.name, m_CurrentPlayClip.playingParam, m_CurrentPlayClip.clipEvents [k].name, m_CurrentPlayClip.clipEvents [k].param);
                 }
             }
         }
         if (progress >= 1)
         {
             m_PlayingTime      = m_PlayingLength;
             m_isPlayingElemelt = false;
             GHelper.UF_SafeCallDelegate(m_CurrentPlayClip.playingCallback, null);
         }
     }
 }
Exemple #2
0
        private void UF_PlayAnimatorClip(AnimatorClip aClip)
        {
            //获取影片播放长度
            m_PlayingLength = UF_GetAnimationClipRealLength(m_CurrentPlayClip.name) / m_CurrentPlayClip.playingSpeed;
            m_PlayingLength = GHelper.ShortFloat(m_PlayingLength);
            //设置当前影片播放速度
            this.speed = m_CurrentPlayClip.speed * m_CurrentPlayClip.playingSpeed;
            //重置索引
            m_EventTriggerIndex = 0;
            //重置当前影片播放时间
            m_PlayingTime      = 0;
            m_IsOver           = false;
            m_isPlayingElemelt = true;

            //播放影片动画
            if (m_Animator == null)
            {
                Debugger.UF_Warn("Animator Component is null,Animation will not play!");
                return;
            }
            switch (aClip.crossMode)
            {
            case AnimatorClip.CrossMode.CrossFabe:
                m_Animator.CrossFadeInFixedTime(aClip.clipName, aClip.fadeFactor);
                break;

            case AnimatorClip.CrossMode.Direct:
                if (aClip.wrapMode == WrapMode.Loop)
                {
                    m_Animator.Play(aClip.clipName);
                }
                else
                {
                    m_Animator.Play(aClip.clipName, 0, 0);
                }
                break;

            default:
                m_Animator.Play(aClip.clipName);
                break;
            }
        }