/// <summary> /// 加载一个Item /// </summary> public UIItem UF_CreateItem(string itemName) { UIItem uiitem = CEntitySystem.UF_GetInstance().UF_Create <UIItem> (itemName); if (uiitem == null) { Debugger.UF_Error(string.Format("This UIItem[ {0} ] you want to create is Null", itemName)); } return(uiitem); }
private void UF_GetAllActiveFXController(List <FXController> list) { CEntitySystem.UF_GetInstance().UF_Select( (e) => { if (e is FXController) { list.Add(e as FXController); } return(false); } ); }
private UIView UF_CreateView(string viewname) { UIView view = CEntitySystem.UF_GetInstance().UF_CreateFromPool(viewname) as UIView; if (view == null) { view = AssetSystem.UF_LoadComponentFromResources <UIView>("Prefabs/" + viewname); CEntitySystem.UF_GetInstance().UF_AddToActivity(view); } if (view != null) { UIManager.UF_GetInstance().UF_AddToCanvas("UI System", view); } return(view); }
public void UF_Play(string audioName) { if (string.IsNullOrEmpty(audioName)) { return; } AudioController controller = UF_Find(audioName); if (controller != null) { controller.UF_Play(); return; } //异步创建音频实体 CEntitySystem.UF_GetInstance().UF_AsyncCreate(audioName, UF_EventAudioLoadFinish); }
void Awake() { try{ DontDestroyOnLoad(this); s_GameMaim = this; s_Root = this.gameObject; FrameHandle.UF_AddHandle(Debugger.UF_GetInstance()); //System FrameHandle.UF_AddHandle(MessageSystem.UF_GetInstance()); FrameHandle.UF_AddHandle(UpgradeSystem.UF_GetInstance()); //FrameHandle.UF_AddHandle(NetworkSystem.UF_GetInstance()); FrameHandle.UF_AddHandle(AssetSystem.UF_GetInstance()); FrameHandle.UF_AddHandle(CEntitySystem.UF_GetInstance()); //FrameHandle.UF_AddHandle(LuaFramework.UF_GetInstance()); //manager FrameHandle.UF_AddHandle(PDataManager.UF_GetInstance()); FrameHandle.UF_AddHandle(ShaderManager.UF_GetInstance()); FrameHandle.UF_AddHandle(AudioManager.UF_GetInstance()); FrameHandle.UF_AddHandle(UIManager.UF_GetInstance()); FrameHandle.UF_AddHandle(FXManager.UF_GetInstance()); FrameHandle.UF_AddHandle(NavigateManager.UF_GetInstance()); FrameHandle.UF_AddHandle(MotionManager.UF_GetInstance()); //FrameHandle.UF_AddHandle(PerformActionManager.UF_GetInstance()); FrameHandle.UF_AddHandle(RaycastManager.UF_GetInstance()); FrameHandle.UF_AddHandle(VoiceManager.UF_GetInstance()); FrameHandle.UF_AddHandle(RenderPreviewManager.UF_GetInstance()); FrameHandle.UF_AddHandle(RefObjectManager.UF_GetInstance()); FrameHandle.UF_AddHandle(CheckPointManager.UF_GetInstance()); FrameHandle.UF_AddHandle(SimulationManager.Instance); //setting GTime.FrameRate = 60; GTime.FixedTimeRate = 0.016f; GTime.RunDeltaTime = 0.016f; Screen.sleepTimeout = SleepTimeout.NeverSleep; VendorSDK.UF_Init(); //VestBinder.Bind(); } catch (System.Exception e) { Debugger.UF_Exception(e); } }
/// <summary> /// 同步显示界面 /// </summary> public UIView UF_SyncShowView(string canvas, string viewName) { UIView view = UF_GetView(viewName); if (view == null) { view = CEntitySystem.UF_GetInstance().UF_Create <UIView>(viewName); } if (view != null) { UF_AddView(canvas, view); } else { Debugger.UF_Error(string.Format("Sync Show View {0}] Failed !", viewName)); } return(view); }
IEnumerator UF_CoGameReboot() { Debugger.UF_Log("GameMain Reboot Begain"); yield return(null); FrameHandle.UF_OnReset(); yield return(null); CEntitySystem.UF_GetInstance().UF_ClearAll(); yield return(null); AssetSystem.UF_GetInstance().UF_ClearAll(true); Debugger.UF_Log("GameMain Reboot Over"); yield return(null); System.GC.Collect(); yield return(null); UF_GameStart(); }
public FXController UF_Create(string name) { if (UF_CheckInvalidName(name)) { return(null); } FXController fx = CEntitySystem.UF_GetInstance().UF_Create <FXController> (name); if (fx != null) { UF_AddToFXRoot(fx); fx.UF_SetActive(true); //fx.FollowTo (null); } else { Debugger.UF_Warn(string.Format("Can not create fx:{0}", name)); } return(fx); }
/// <summary> /// 异步显示界面,加入到指定Canvas中 /// </summary> public int UF_ShowView(string canvas, string viewName, DelegateObject callback) { UIView value = UF_GetView(viewName); if (value != null) { UF_AddView(canvas, value); return(0); } else { if (m_MarkViewInLoad.Contains(viewName)) { Debugger.UF_Error(string.Format("View[{0}] is in Loading,can not load twince!", viewName)); return(0); } else { m_MarkViewInLoad.Add(viewName); } return(CEntitySystem.UF_GetInstance().UF_AsyncCreate(viewName, (e) => { m_MarkViewInLoad.Remove(viewName); UIView view = e as UIView; if (view != null) { UF_AddView(canvas, view); } else { Debugger.UF_Error(string.Format("ASync Show View {0}] Failed !", viewName)); } if (callback != null) { callback(view); } } )); } }
//载入布局 public void UF_LoadSceneElementLayout(string dataName) { UF_ClearSceneElement(); //var layoutData = AssetSystem.UF_GetInstance().LoadObjectImageComponent<SecenElementLayout>(dataName); AssetSceneLayout layoutData = RefObjectManager.UF_GetInstance().UF_LoadRefObject <AssetSceneLayout>(dataName, false) as AssetSceneLayout; if (layoutData != null) { foreach (var item in layoutData.Data) { if (!string.IsNullOrEmpty(item.block)) { var element = CEntitySystem.UF_GetInstance().UF_Create <SceneElement>(item.block); if (element != null) { this.UF_AddSceneElement(element, item.x, item.y); //寻路相关值设置 UF_SetASGridBlockStateArea(element, item.x, item.y); } } } } }
public UIView UF_SyncShow(string contentName) { if (string.IsNullOrEmpty(contentName)) { Debugger.UF_Error(string.Format("UIContent SyncShow Failed! contentName is Null")); return(null); } if (m_Content != null && m_Content.name == contentName) { m_IsClosed = false; m_Content.UF_SetActive(true); MessageSystem.UF_GetInstance().UF_Send(DefineEvent.E_UI_SHOW, m_Content); return(m_Content); } if (m_Content != null && m_Content.name != contentName) { this.UF_Close(); } m_Content = CEntitySystem.UF_GetInstance().UF_Create(contentName) as UIView; if (m_Content != null) { m_IsClosed = false; m_Content.UF_SetActive(true); UF_AddToContent(m_Content); MessageSystem.UF_GetInstance().UF_Send(DefineEvent.E_UI_SHOW, m_Content); return(m_Content); } else { Debugger.UF_Warn(string.Format("UIContent SyncShow Failed! Can not load View[{0}]", contentName)); return(null); } }
private void UF_AsyncShow(string contentName, DelegateObject callback) { if (m_IsLoadProcess) { Debugger.UF_Error(string.Format("UIContent AsyncShow Failed! Content[{0}] is in loading!", contentName)); return; } m_IsLoadProcess = true; try { CEntitySystem.UF_GetInstance().UF_AsyncCreate(contentName, (entity) => { m_IsLoadProcess = false; if (entity != null) { if (m_IsClosed) { (entity as IEntityHnadle).isReleased = true; return; } else { UF_AddToContent(entity as UIView); GHelper.UF_SafeCallDelegate(callback, this); MessageSystem.UF_GetInstance().UF_Send(DefineEvent.E_UI_SHOW, this); } } } ); } catch (System.Exception e) { Debugger.UF_Error("UIContent AstncShow Exception:"); Debugger.UF_Exception(e); } }
protected bool UF_PlayTriggerDip() { if (!m_IsPlaying) { return(false); } DipController tDip = null; if (!string.IsNullOrEmpty(triggerDip)) { tDip = CEntitySystem.UF_GetInstance().UF_Create <DipController>(triggerDip); } if (tDip != null) { //碰撞事件由触发弹道处理,触发弹道继承原弹道所有参数属性 tDip.uptr = this.uptr; tDip.ower = this.ower; tDip.position = this.position; tDip.euler = this.euler; tDip.eLayer = this.eLayer; //拷贝参数 if (m_Parameters != null) { foreach (var item in parameters) { tDip.UF_SetParam(item.Key, item.Value); } } //设置触发弹道父类 tDip.UF_SetParam("parent", this.name); tDip.UF_SetParam("parent_id", this.id.ToString()); tDip.UF_Play(m_Target, m_TarPos, m_Forward); return(true); } return(false); }
public void UF_DrawInfo(Rect rect) { if (m_CurrentTag == TAG_INFO_ENTITY) { GUILayout.BeginHorizontal(); var sb = StrBuilderCache.Acquire(); sb.AppendLine(string.Format("== Active Count: {0} ==", CEntitySystem.UF_GetInstance().ActiveCount)); sb.AppendLine(); sb.AppendLine(CEntitySystem.UF_GetInstance().UF_GetActiveEntityInfo()); GUI.color = Color.green; GUILayout.Box(sb.ToString()); sb.Clear(); sb.AppendLine(string.Format("== Pool Count: {0} ==", CEntitySystem.UF_GetInstance().PoolCount)); sb.AppendLine(); sb.AppendLine(CEntitySystem.UF_GetInstance().UF_GetPoolEntityInfo()); GUI.color = Color.white; GUILayout.Box(sb.ToString()); StrBuilderCache.Release(sb); GUILayout.EndHorizontal(); } else if (m_CurrentTag == TAG_INFO_AB) { GUILayout.Label("Total Count: " + AssetSystem.UF_GetInstance().count); GUILayout.Box(AssetSystem.UF_GetInstance().ToString()); } else if (m_CurrentTag == TAG_LOAD_TRACK) { if (Debugger.UF_GetInstance().MsgTrackers.ContainsKey(Debugger.TRACK_RES_LOAD)) { MsgTracker tracker = Debugger.UF_GetInstance().MsgTrackers[Debugger.TRACK_RES_LOAD]; GUILayout.Box(tracker.UF_ForeachToString(UF_TrackMsgForeach)); } } else if (m_CurrentTag == TAG_UI) { var lastAlignment = GUI.skin.box.alignment; GUI.skin.box.alignment = TextAnchor.MiddleLeft; GUILayout.Box(UIManager.UF_GetInstance().ToString()); GUI.skin.box.alignment = lastAlignment; } else if (m_CurrentTag == TAG_RefObject) { GUILayout.Box(RefObjectManager.UF_GetInstance().ToString()); } else if (m_CurrentTag == TAG_AUDIO) { GUILayout.Box(AudioManager.UF_GetInstance().ToString()); } else if (m_CurrentTag == TAG_SHADER) { GUILayout.Box(ShaderManager.UF_GetInstance().UF_GetShadersInfo()); } else if (m_CurrentTag == TAG_ASSETDB) { int countBundle = AssetDataBases.UF_GetAssetInfoCount(AssetDataBases.AssetFileType.Bundle); int countRebundle = AssetDataBases.UF_GetAssetInfoCount(AssetDataBases.AssetFileType.Rebundle); int countRuntimes = AssetDataBases.UF_GetAssetInfoCount(AssetDataBases.AssetFileType.Runtimes); int countNone = AssetDataBases.UF_GetAssetInfoCount(AssetDataBases.AssetFileType.None); GUILayout.Box(string.Format("Bundle-> {0}", countBundle)); GUILayout.Box(string.Format("Runtime-> {0}", countRuntimes)); GUILayout.Box(string.Format("Rebundle-> {0}", countRebundle)); GUILayout.Box(string.Format("None-> {0}", countNone)); } }