private void MakeLineItem(ref UIListItemContainer container, string index, TreeView.TreeNode node)
        {
            string   backButtonName = UIScrollList.backButtonName;
            UIButton uIButton;

            if (string.Empty != this.childImageStyle)
            {
                uIButton = UICreateControl.Button(backButtonName, this.childImageStyle, base.GetSize().x, this.lineHeight);
            }
            else
            {
                uIButton = UICreateControl.Button(backButtonName, "Com_B_ListBtnH", base.GetSize().x, this.lineHeight);
            }
            uIButton.EffectAni       = false;
            uIButton.IsListButton    = true;
            uIButton.allwaysPlayAnim = true;
            container.MakeChild(uIButton.gameObject);
            uIButton.gameObject.transform.localPosition = Vector3.zero;
            if (string.Empty != node.ImageKey)
            {
                base.name = "image";
                CheckBox checkBox = UICreateControl.CheckBox(base.name, node.ImageKey, 10f, 10f);
                container.MakeChild(checkBox.gameObject);
                checkBox.gameObject.transform.localPosition = new Vector3((float)node.Depth * this.depthX + this.childStartX, -this.LineHeight / 2f + 5f, -0.05f);
                this.addX = 12f;
            }
            if (this.useDepthCount)
            {
                for (int i = 0; i < TreeView.MAX_TEXT_NUM; i++)
                {
                    if (string.Empty != node.GetString(i))
                    {
                        base.name = "text" + i;
                        GameObject gameObject = new GameObject(base.name);
                        Label      label      = gameObject.AddComponent <Label>();
                        label.gameObject.layer = GUICamera.UILayer;
                        label.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT);
                        container.MakeChild(label.gameObject);
                        label.CreateSpriteText();
                        float y = this.lineHeight / 2f * -1f;
                        if (null != label.spriteText)
                        {
                            if (i == 0)
                            {
                                label.SetAnchor(SpriteText.Anchor_Pos.Middle_Left);
                                label.SetAlignment(SpriteText.Alignment_Type.Left);
                                label.gameObject.transform.localPosition = new Vector3((float)node.Depth * this.depthX + this.childStartX + this.addX, y, 0f);
                                label.MaxWidth = this.viewableArea.x - label.gameObject.transform.localPosition.x;
                            }
                            else
                            {
                                if (this.childrenAlignment[i] == SpriteText.Alignment_Type.Left)
                                {
                                    label.SetAnchor(SpriteText.Anchor_Pos.Middle_Left);
                                    label.SetAlignment(this.childrenAlignment[i]);
                                }
                                else if (this.childrenAlignment[i] == SpriteText.Alignment_Type.Center)
                                {
                                    label.SetAnchor(SpriteText.Anchor_Pos.Middle_Center);
                                    label.SetAlignment(this.childrenAlignment[i]);
                                }
                                else if (this.childrenAlignment[i] == SpriteText.Alignment_Type.Right)
                                {
                                    label.SetAnchor(SpriteText.Anchor_Pos.Middle_Right);
                                    label.SetAlignment(this.childrenAlignment[i]);
                                }
                                label.gameObject.transform.localPosition = new Vector3(this.coulmnX[node.Depth, i], y, 0f);
                                label.MaxWidth = this.viewableArea.x - label.gameObject.transform.localPosition.x;
                            }
                            label.width     = this.coulmnWidth[node.Depth, i];
                            label.MultiLine = false;
                            label.SetFontEffect(this.fontEffect[node.Depth]);
                            label.SetCharacterSize(this.fontSize[node.Depth]);
                            label.SPOT = true;
                            label.Text = node.GetString(i);
                            label.BackGroundHide(true);
                        }
                    }
                }
            }
            else
            {
                base.name = "text" + base.Count.ToString();
                GameObject gameObject2 = new GameObject(base.name);
                Label      label2      = gameObject2.AddComponent <Label>();
                label2.gameObject.layer = GUICamera.UILayer;
                label2.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT);
                label2.CreateSpriteText();
                container.MakeChild(label2.gameObject);
                float y2 = this.lineHeight / 2f * -1f;
                if (null != label2.spriteText)
                {
                    if (this.childAlignment == SpriteText.Alignment_Type.Left)
                    {
                        label2.SetAnchor(SpriteText.Anchor_Pos.Middle_Left);
                        label2.spriteText.transform.localPosition = new Vector3(this.childStartX + this.addX, y2, 0f);
                    }
                    else if (this.childAlignment == SpriteText.Alignment_Type.Right)
                    {
                        label2.SetAnchor(SpriteText.Anchor_Pos.Middle_Right);
                        label2.spriteText.transform.localPosition = new Vector3(this.viewableArea.x - 6f, y2, 0f);
                    }
                    else
                    {
                        label2.SetAnchor(SpriteText.Anchor_Pos.Middle_Center);
                        label2.spriteText.transform.localPosition = new Vector3(this.viewableArea.x / 2f, y2, 0f);
                    }
                    label2.SetAlignment(this.childAlignment);
                }
                label2.MaxWidth  = this.viewableArea.x - label2.spriteText.transform.localPosition.x;
                label2.MultiLine = false;
                label2.SPOT      = true;
                label2.SetFontEffect(this.FontEffect);
                label2.SetCharacterSize(15f);
                label2.Text = node.Text;
                label2.BackGroundHide(true);
            }
        }
        private UIListItemContainer MakeChildRootBase(string sChildRootName, TreeView.TreeNode node, bool haveCheckButton, float fontSize, SpriteText.Font_Effect fontEffect, string imageKey)
        {
            GameObject          gameObject          = new GameObject("ChildRoot_NameOnly");
            UIListItemContainer uIListItemContainer = gameObject.AddComponent <UIListItemContainer>();

            uIListItemContainer.gameObject.layer = GUICamera.UILayer;
            uIListItemContainer.Data             = node;
            uIListItemContainer.AddValueChangedDelegate(new EZValueChangedDelegate(this.ClickButton));
            string   name = UIScrollList.backButtonName;
            UIButton uIButton;

            if (string.Empty != this.parentImageStyle)
            {
                uIButton = UICreateControl.Button(name, this.parentImageStyle, this.viewableArea.x, this.lineHeight);
            }
            else
            {
                uIButton = UICreateControl.Button(name, "Com_B_ListBtnH", this.viewableArea.x, this.lineHeight);
            }
            uIButton.EffectAni       = false;
            uIButton.IsListButton    = true;
            uIButton.allwaysPlayAnim = true;
            uIListItemContainer.MakeChild(uIButton.gameObject);
            uIButton.gameObject.transform.localPosition = new Vector3(0f, 0f, 0f);
            DrawTexture drawTexture = null;
            float       x;

            if (this.checkButton)
            {
                name = "arrow";
                CheckBox checkBox = null;
                if (haveCheckButton)
                {
                    if (string.Empty != this.checkButtonStyle)
                    {
                        UIBaseInfoLoader uIBaseInfoLoader = NrTSingleton <UIImageInfoManager> .Instance.FindUIImageDictionary(this.checkButtonStyle);

                        if (uIBaseInfoLoader != null)
                        {
                            checkBox = UICreateControl.CheckBox(name, this.checkButtonStyle, uIBaseInfoLoader.UVs.width / (float)uIBaseInfoLoader.ButtonCount, uIBaseInfoLoader.UVs.height);
                        }
                    }
                    else
                    {
                        checkBox = UICreateControl.CheckBox(name, "Win_I_ArrowBl", 12f, 10f);
                    }
                }
                else
                {
                    checkBox = UICreateControl.CheckBox(name, "Win_I_ListTreeN", 12f, 10f);
                }
                uIListItemContainer.MakeChild(checkBox.gameObject);
                checkBox.gameObject.transform.localPosition = new Vector3(11f, -8f, -0.05f);
                x = 24f;
                if (string.Empty != imageKey)
                {
                    drawTexture = UICreateControl.DrawTexture("image", imageKey);
                    uIListItemContainer.MakeChild(drawTexture.gameObject);
                    float num = 12f + checkBox.width + 2f;
                    float y   = (this.LineHeight - drawTexture.height) / 2f * -1f;
                    drawTexture.gameObject.transform.localPosition = new Vector3(num, y, -0.05f);
                    x = num + drawTexture.width + 2f;
                }
            }
            else if (string.Empty != imageKey)
            {
                if (haveCheckButton)
                {
                    UIBaseInfoLoader uIBaseInfoLoader2 = NrTSingleton <UIImageInfoManager> .Instance.FindUIImageDictionary(this.checkButtonStyle);

                    if (uIBaseInfoLoader2 != null && this.checkButtonStyle == imageKey)
                    {
                        UIButton uIButton2 = UICreateControl.Button(name, imageKey, uIBaseInfoLoader2.UVs.width / (float)uIBaseInfoLoader2.ButtonCount, uIBaseInfoLoader2.UVs.height);
                        if (null != uIButton2)
                        {
                            uIListItemContainer.MakeChild(uIButton2.gameObject);
                            uIButton2.PlayAni(true);
                            float y2 = (this.LineHeight - uIButton2.height) / 2f * -1f;
                            uIButton2.gameObject.transform.localPosition = new Vector3(6f, y2, -0.05f);
                        }
                    }
                    x = 6f + uIBaseInfoLoader2.UVs.width / (float)uIBaseInfoLoader2.ButtonCount + 6f;
                }
                else
                {
                    drawTexture = UICreateControl.DrawTexture("image", imageKey);
                    if (null != drawTexture)
                    {
                        uIListItemContainer.MakeChild(drawTexture.gameObject);
                        float y3 = (this.LineHeight - drawTexture.height) / 2f * -1f;
                        drawTexture.gameObject.transform.localPosition = new Vector3(10f, y3, -0.05f);
                    }
                    x = 26f;
                }
            }
            else
            {
                x = 6f;
            }
            name = "text" + base.Count.ToString();
            GameObject gameObject2 = new GameObject(name);
            Label      label       = gameObject2.AddComponent <Label>();

            label.gameObject.layer = GUICamera.UILayer;
            uIListItemContainer.MakeChild(label.gameObject);
            label.width = this.viewableArea.x;
            label.SetAnchor(SpriteRoot.ANCHOR_METHOD.UPPER_LEFT);
            label.CreateSpriteText();
            float y4 = this.lineHeight / 2f * -1f;

            if (this.parentAlignment == SpriteText.Alignment_Type.Left)
            {
                label.spriteText.SetAnchor(SpriteText.Anchor_Pos.Middle_Left);
                label.spriteText.SetAlignment(this.parentAlignment);
                label.spriteText.transform.localPosition = new Vector3(x, y4, -0.02f);
            }
            else if (this.parentAlignment == SpriteText.Alignment_Type.Right)
            {
                label.spriteText.SetAnchor(SpriteText.Anchor_Pos.Middle_Right);
                label.spriteText.SetAlignment(this.parentAlignment);
                label.spriteText.transform.localPosition = new Vector3(this.viewableArea.x - 6f, y4, -0.02f);
                if (null != drawTexture)
                {
                    float num2 = this.viewableArea.x - 6f - label.spriteText.TotalWidth;
                    drawTexture.gameObject.transform.localPosition = new Vector3(num2 - 10f, drawTexture.gameObject.transform.localPosition.y, -0.05f);
                }
            }
            else
            {
                label.spriteText.SetAnchor(SpriteText.Anchor_Pos.Middle_Center);
                label.spriteText.SetAlignment(this.parentAlignment);
                label.spriteText.transform.localPosition = new Vector3(this.viewableArea.x / 2f, y4, -0.02f);
                if (null != drawTexture)
                {
                    float num3 = this.viewableArea.x / 2f - label.spriteText.TotalWidth;
                    drawTexture.gameObject.transform.localPosition = new Vector3(num3 - 10f, drawTexture.gameObject.transform.localPosition.y, -0.05f);
                }
            }
            label.MaxWidth  = this.viewableArea.x - label.spriteText.transform.localPosition.x;
            label.MultiLine = false;
            label.SPOT      = true;
            label.SetFontEffect(fontEffect);
            label.SetCharacterSize(fontSize);
            label.Text = sChildRootName;
            label.BackGroundHide(true);
            return(uIListItemContainer);
        }