private void OnDestroyClicked(int index)
        {
            try
            {
                var entries = GetEntries();
                var comp    = entries[index];

                GameObject.DestroyImmediate(comp);

                Parent.UpdateComponents();
            }
            catch (Exception ex)
            {
                ExplorerCore.LogWarning($"Exception destroying Component: {ex.ReflectionExToString()}");
            }
        }