static public int GetLocalPose(IntPtr l)
 {
     try {
         UnityEngine.WheelCollider self = (UnityEngine.WheelCollider)checkSelf(l);
         UnityEngine.Vector3       a1;
         UnityEngine.Quaternion    a2;
         self.GetLocalPose(out a1, out a2);
         pushValue(l, true);
         pushValue(l, a1);
         pushValue(l, a2);
         return(3);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }