Exemple #1
0
        /// <summary>
        /// Is this segment interesects the given segment?
        /// </summary>
        /// <param name="s">The segment</param>
        /// <returns>Returns true if this segment intersects the given segment.</returns>
        public bool Intersects(Segment2d s)
        {
            var aa  = s.a - a;
            var det = Vector2d.Cross(ab, s.ab);
            var t0  = Vector2d.Cross(aa, s.ab) / det;

            if (t0 > 0.0 && t0 < 1.0)
            {
                var t1 = Vector2d.Cross(aa, ab) / det;

                return(t1 > 0 && t1 < 1);
            }

            return(false);
        }
Exemple #2
0
        /// <summary>
        /// Is this segment is inside or intersects the given bounding box?
        /// </summary>
        /// <param name="r">The bounding box.</param>
        /// <returns>Returns true if this segment is inside or intersects the given bounding box.</returns>
        public bool Intersects(Box2d r)
        {
            var b = a + ab;

            if (r.Contains(a) || r.Contains(b))
            {
                return(true);
            }

            var t = new Box2d(a, b);

            if (t.xmin > r.xmax || t.xmax < r.xmin || t.ymin > r.ymax || t.ymax < r.ymin)
            {
                return(false);
            }

            var p0 = Vector2d.Cross(ab, new Vector2d(r.xmin, r.ymin) - a);
            var p1 = Vector2d.Cross(ab, new Vector2d(r.xmax, r.ymin) - a);

            if (p1 * p0 <= 0.0)
            {
                return(true);
            }

            var p2 = Vector2d.Cross(ab, new Vector2d(r.xmin, r.ymax) - a);

            if (p2 * p0 <= 0.0)
            {
                return(true);
            }

            var p3 = Vector2d.Cross(ab, new Vector2d(r.xmax, r.ymax) - a);

            if (p3 * p0 <= 0.0)
            {
                return(true);
            }

            return(false);
        }