static public int SetPosition(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.TrailRenderer self = (UnityEngine.TrailRenderer)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); UnityEngine.Vector3 a2; checkType(l, 3, out a2); self.SetPosition(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static int SetPosition(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.TrailRenderer obj = (UnityEngine.TrailRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.TrailRenderer)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3); obj.SetPosition(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int SetPosition(IntPtr l) { try { UnityEngine.TrailRenderer self = (UnityEngine.TrailRenderer)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); UnityEngine.Vector3 a2; checkType(l, 3, out a2); self.SetPosition(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }