static bool GameObject_SendMessageUpwards__String__SendMessageOptions(JSVCall vc, int argc) { int len = argc; if (len == 2) { System.String arg0 = (System.String)JSApi.getStringS((int)JSApi.GetType.Arg); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)JSApi.getEnum((int)JSApi.GetType.Arg); ((UnityEngine.GameObject)vc.csObj).SendMessageUpwards(arg0, arg1); } return(true); }
static bool Component_BroadcastMessage__String__SendMessageOptions(JSVCall vc, int argc) { int len = argc; if (len == 2) { System.String arg0 = (System.String)JSApi.getStringS((int)JSApi.GetType.Arg); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)JSApi.getEnum((int)JSApi.GetType.Arg); ((UnityEngine.Component)vc.csObj).BroadcastMessage(arg0, arg1); } return(true); }
static bool GameObject_SendMessage__String__Object__SendMessageOptions(JSVCall vc, int argc) { int len = argc; if (len == 3) { System.String arg0 = (System.String)JSApi.getStringS((int)JSApi.GetType.Arg); System.Object arg1 = (System.Object)JSMgr.datax.getWhatever((int)JSApi.GetType.Arg); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)JSApi.getEnum((int)JSApi.GetType.Arg); ((UnityEngine.GameObject)vc.csObj).SendMessage(arg0, arg1, arg2); } return(true); }
static void AnimationEvent_messageOptions(JSVCall vc) { if (vc.bGet) { UnityEngine.AnimationEvent _this = (UnityEngine.AnimationEvent)vc.csObj; var result = _this.messageOptions; JSApi.setEnum((int)JSApi.SetType.Rval, (int)result); } else { UnityEngine.SendMessageOptions arg0 = (UnityEngine.SendMessageOptions)JSApi.getEnum((int)JSApi.GetType.Arg); UnityEngine.AnimationEvent _this = (UnityEngine.AnimationEvent)vc.csObj; _this.messageOptions = arg0; } }
static int BroadcastMessage(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string))) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); obj.BroadcastMessage(arg0); return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string), typeof(UnityEngine.SendMessageOptions))) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); obj.BroadcastMessage(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string), typeof(object))) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.BroadcastMessage(arg0, arg1); return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string), typeof(object), typeof(UnityEngine.SendMessageOptions))) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4); obj.BroadcastMessage(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.BroadcastMessage")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static int BroadcastMessage3_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Component obj = get_obj(nThisPtr); string arg0 = FCLibHelper.fc_get_string_a(L, 0); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)(FCLibHelper.fc_get_int(L, 1)); obj.BroadcastMessage(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int SendMessage_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Component obj = get_obj(nThisPtr); string arg0 = FCLibHelper.fc_get_string_a(L, 0); System.Object arg1 = FCGetObj.GetSystemObj(FCLibHelper.fc_get_param_ptr(L, 1)); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)(FCLibHelper.fc_get_int(L, 2)); obj.SendMessage(arg0, arg1, arg2); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int SendMessageUpwards3_wrap(long L) { try { long VM = FCLibHelper.fc_get_vm_ptr(L); long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.GameObject obj = get_obj(nThisPtr); string arg0 = FCLibHelper.fc_get_string_a(L, 0); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)(FCLibHelper.fc_get_int(L, 1)); obj.SendMessageUpwards(arg0, arg1); } catch (Exception e) { Debug.LogException(e); } return(0); }
static int SendMessage(IntPtr L) { try { ++LuaException.SendMsgCount; int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string))) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); obj.SendMessage(arg0); --LuaException.SendMsgCount; if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string), typeof(UnityEngine.SendMessageOptions))) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.SendMessageOptions arg1 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 3); obj.SendMessage(arg0, arg1); --LuaException.SendMsgCount; if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } return(0); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string), typeof(object))) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.SendMessage(arg0, arg1); --LuaException.SendMsgCount; if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } return(0); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(string), typeof(object), typeof(UnityEngine.SendMessageOptions))) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); UnityEngine.SendMessageOptions arg2 = (UnityEngine.SendMessageOptions)ToLua.ToObject(L, 4); obj.SendMessage(arg0, arg1, arg2); --LuaException.SendMsgCount; if (LuaDLL.lua_toboolean(L, LuaDLL.lua_upvalueindex(1))) { string error = LuaDLL.lua_tostring(L, -1); LuaDLL.lua_pop(L, 1); throw new LuaException(error, LuaException.GetLastError()); } return(0); } else { --LuaException.SendMsgCount; return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.SendMessage")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }