GetGeneratedTexture() private méthode

private GetGeneratedTexture ( string textureName ) : ProceduralTexture
textureName string
Résultat ProceduralTexture
 static public int GetGeneratedTexture(IntPtr l)
 {
     try {
         UnityEngine.ProceduralMaterial self = (UnityEngine.ProceduralMaterial)checkSelf(l);
         System.String a1;
         checkType(l, 2, out a1);
         var ret = self.GetGeneratedTexture(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #2
0
 static public int GetGeneratedTexture(IntPtr l)
 {
     try{
         UnityEngine.ProceduralMaterial self = (UnityEngine.ProceduralMaterial)checkSelf(l);
         System.String a1;
         checkType(l, 2, out a1);
         UnityEngine.ProceduralTexture ret = self.GetGeneratedTexture(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }