private static bool Internal_RaycastTest(Vector3 origin, Vector3 direction, float maxDistance, int layermask) { return(Physics.INTERNAL_CALL_Internal_RaycastTest(ref origin, ref direction, maxDistance, layermask)); }
private static bool Internal_RaycastTest(Vector3 origin, Vector3 direction, float maxDistance, int layermask) { return(Physics.INTERNAL_CALL_Internal_RaycastTest(ref origin, ref direction, maxDistance, layermask)); }