GetInterpolatedLightProbe() private méthode

private GetInterpolatedLightProbe ( Vector3 position, Renderer renderer, float coefficients ) : void
position Vector3
renderer Renderer
coefficients float
Résultat void
Exemple #1
0
 static public int GetInterpolatedLightProbe(IntPtr l)
 {
     try{
         UnityEngine.LightProbes self = (UnityEngine.LightProbes)checkSelf(l);
         UnityEngine.Vector3     a1;
         checkType(l, 2, out a1);
         UnityEngine.Renderer a2;
         checkType(l, 3, out a2);
         System.Single[] a3;
         checkType(l, 4, out a3);
         self.GetInterpolatedLightProbe(a1, a2, a3);
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
Exemple #2
0
 static public int GetInterpolatedLightProbe(IntPtr l)
 {
     try {
         UnityEngine.LightProbes self = (UnityEngine.LightProbes)checkSelf(l);
         UnityEngine.Vector3     a1;
         checkType(l, 2, out a1);
         UnityEngine.Renderer a2;
         checkType(l, 3, out a2);
         System.Single[] a3;
         checkType(l, 4, out a3);
         self.GetInterpolatedLightProbe(a1, a2, a3);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }