private GetInterpolatedLightProbe ( |
||
position | ||
renderer | ||
coefficients | float | |
Résultat | void |
static public int GetInterpolatedLightProbe(IntPtr l) { try{ UnityEngine.LightProbes self = (UnityEngine.LightProbes)checkSelf(l); UnityEngine.Vector3 a1; checkType(l, 2, out a1); UnityEngine.Renderer a2; checkType(l, 3, out a2); System.Single[] a3; checkType(l, 4, out a3); self.GetInterpolatedLightProbe(a1, a2, a3); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int GetInterpolatedLightProbe(IntPtr l) { try { UnityEngine.LightProbes self = (UnityEngine.LightProbes)checkSelf(l); UnityEngine.Vector3 a1; checkType(l, 2, out a1); UnityEngine.Renderer a2; checkType(l, 3, out a2); System.Single[] a3; checkType(l, 4, out a3); self.GetInterpolatedLightProbe(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }