public static GUILayoutOption MinWidth(float v) => GL.MinWidth(v);
public static GUILayoutOption MinWidth(float v) { return(GL.MinWidth(v)); }
public static GUILayoutOption[] Width(float min, float max) => new GUILayoutOption[] { GL.MinWidth(min), GL.MaxWidth(max) };
public static GUILayoutOption[] Width(float min, float max) { return(new GUILayoutOption[] { GL.MinWidth(min), GL.MaxWidth(max) }); }