static public int HasCharacter(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Font self = (UnityEngine.Font)checkSelf(l); System.Char a1; checkType(l, 2, out a1); var ret = self.HasCharacter(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int HasCharacter(IntPtr l) { try { UnityEngine.Font self = (UnityEngine.Font)checkSelf(l); System.Char a1; checkType(l, 2, out a1); var ret = self.HasCharacter(a1); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int HasCharacter(IntPtr l) { try{ UnityEngine.Font self = (UnityEngine.Font)checkSelf(l); System.Char a1; checkType(l, 2, out a1); System.Boolean ret = self.HasCharacter(a1); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int HasCharacter(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Font obj = (UnityEngine.Font)ToLua.CheckObject(L, 1, typeof(UnityEngine.Font)); char arg0 = (char)LuaDLL.luaL_checknumber(L, 2); bool o = obj.HasCharacter(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }