/****************************************************************************************************\ * GameObject lifecycle methods * \****************************************************************************************************/ void Awake() // called before any Start methods { if (instance != null) { Debug.LogWarning("Another instance of FOVEInterface might be getting smashed by having multiple in one scene."); } instance = this; if (!_isStaticInitialized) { Debug.Log("No HMD detected, falling back to software emulation..."); _f_state = new FOVEState_NoHMD(); _isStaticInitialized = true; } if (leftEyeOverride != null) { _leftCamera = leftEyeOverride; _leftCameraObject = _leftCamera.gameObject; } else { _leftCamera = SetupFoveViewCamera(-interpupilaryDistance * 0.5f, "Left", out _leftCameraObject); } if (rightEyeOverride != null) { _rightCamera = rightEyeOverride; _rightCameraObject = _rightCamera.gameObject; } else { _rightCamera = SetupFoveViewCamera(interpupilaryDistance * 0.5f, "Right", out _rightCameraObject); } if (eyePrototype != null) { if (eyePrototype.gameObject.activeInHierarchy) { eyePrototype.gameObject.SetActive(false); } } }
// called before any Start methods /****************************************************************************************************\ * GameObject lifecycle methods * \****************************************************************************************************/ void Awake() { if (instance != null) { Debug.LogWarning("Another instance of FOVEInterface might be getting smashed by having multiple in one scene."); } instance = this; if (!_isStaticInitialized) { Debug.Log("No HMD detected, falling back to software emulation..."); _f_state = new FOVEState_NoHMD(); _isStaticInitialized = true; } if (leftEyeOverride != null) { _leftCamera = leftEyeOverride; _leftCameraObject = _leftCamera.gameObject; } else { _leftCamera = SetupFoveViewCamera(-interpupilaryDistance * 0.5f, "Left", out _leftCameraObject); } if (rightEyeOverride != null) { _rightCamera = rightEyeOverride; _rightCameraObject = _rightCamera.gameObject; } else { _rightCamera = SetupFoveViewCamera(interpupilaryDistance * 0.5f, "Right", out _rightCameraObject); } if (eyePrototype != null) { if (eyePrototype.gameObject.activeInHierarchy) { eyePrototype.gameObject.SetActive(false); } } }