Activate() public méthode

Activate an external display. Eg. Secondary Monitors connected to the System.

public Activate ( ) : void
Résultat void
 static public int Activate(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.Display self = (UnityEngine.Display)checkSelf(l);
             self.Activate();
             pushValue(l, true);
             return(1);
         }
         else if (argc == 4)
         {
             UnityEngine.Display self = (UnityEngine.Display)checkSelf(l);
             System.Int32        a1;
             checkType(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             System.Int32 a3;
             checkType(l, 4, out a3);
             self.Activate(a1, a2, a3);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function Activate to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int Activate(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.Display self = (UnityEngine.Display)checkSelf(l);
             self.Activate();
             return(0);
         }
         else if (argc == 4)
         {
             UnityEngine.Display self = (UnityEngine.Display)checkSelf(l);
             System.Int32        a1;
             checkType(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             System.Int32 a3;
             checkType(l, 4, out a3);
             self.Activate(a1, a2, a3);
             return(0);
         }
         LuaDLL.luaL_error(l, "No matched override function to call");
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
 static public int Activate(IntPtr l)
 {
     try{
         UnityEngine.Display self = (UnityEngine.Display)checkSelf(l);
         self.Activate();
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
Exemple #4
0
 static public int Activate(IntPtr l)
 {
     try {
         UnityEngine.Display self = (UnityEngine.Display)checkSelf(l);
         self.Activate();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemple #5
0
 static public int Activate(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.Display self = (UnityEngine.Display)checkSelf(l);
             self.Activate();
             pushValue(l, true);
             return(1);
         }
         else if (argc == 4)
         {
             UnityEngine.Display self = (UnityEngine.Display)checkSelf(l);
             System.Int32        a1;
             checkType(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             System.Int32 a3;
             checkType(l, 4, out a3);
             self.Activate(a1, a2, a3);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function Activate to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
Exemple #6
0
 static public int Activate__Int32__Int32__Int32(IntPtr l)
 {
     try {
         UnityEngine.Display self = (UnityEngine.Display)checkSelf(l);
         System.Int32        a1;
         checkType(l, 2, out a1);
         System.Int32 a2;
         checkType(l, 3, out a2);
         System.Int32 a3;
         checkType(l, 4, out a3);
         self.Activate(a1, a2, a3);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }