public CustomRenderTexture(int width, int height, RenderTextureFormat format, RenderTextureReadWrite readWrite) { CustomRenderTexture.Internal_CreateCustomRenderTexture(this, readWrite); this.width = width; this.height = height; base.format = format; }
public CustomRenderTexture(int width, int height) { CustomRenderTexture.Internal_CreateCustomRenderTexture(this, RenderTextureReadWrite.Default); this.width = width; this.height = height; base.format = RenderTextureFormat.Default; }
public CustomRenderTexture(int width, int height, GraphicsFormat format) { bool flag = !base.ValidateFormat(format, FormatUsage.Render); if (!flag) { CustomRenderTexture.Internal_CreateCustomRenderTexture(this); this.width = width; this.height = height; base.graphicsFormat = format; base.SetSRGBReadWrite(GraphicsFormatUtility.IsSRGBFormat(format)); } }