public MoveInfo(UnityEngine.CollisionFlags CollisionFlags, UnityEngine.CollisionFlags WorkingCollisionFlags, float WantedHeight, Vector3 BottomMovement, Vector3 TopMovement, CCTotem.PositionPlacement PositionPlacement) { this.CollisionFlags = CollisionFlags; this.WorkingCollisionFlags = WorkingCollisionFlags; this.WantedHeight = WantedHeight; this.BottomMovement = BottomMovement; this.TopMovement = TopMovement; this.PositionPlacement = PositionPlacement; }
static public int Move(IntPtr l) { try{ UnityEngine.CharacterController self = (UnityEngine.CharacterController)checkSelf(l); UnityEngine.Vector3 a1; checkType(l, 2, out a1); UnityEngine.CollisionFlags ret = self.Move(a1); pushEnum(l, (int)ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
public ArkCrossEngine.CollisionFlags Move(ArkCrossEngine.Vector3 motion) { CrossEngineImpl.CollisionFlags flag = GetImpl <CrossEngineImpl.CharacterController>().Move(Helper.Vec3ToUnity(motion)); return((ArkCrossEngine.CollisionFlags)(int) flag); }