public UnityBoxCollider(GameObject obj) { box = obj.GetComponent<BoxCollider>(); if (null == box) { box = obj.AddComponent<BoxCollider>(); } }
void Awake() { //punchParticles = GetComponent<ParticleSystem> (); punchAudio = GetComponent<AudioSource> (); boxCollider = GetComponent<BoxCollider> (); //anim = GetComponent<Animation> (); }
void Awake() { cl = (GetComponent<BoxCollider>()) ?? gameObject.AddComponent<BoxCollider>(); //cl.center = new Vector3(0,(float)depth/2-height,0); //cl.size = new Vector3(2048f,(float)depth,2048f); cl.isTrigger = true; }
static public int get_size(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.BoxCollider self = (UnityEngine.BoxCollider)checkSelf(l); pushValue(l, true); pushValue(l, self.size); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
protected override void Start() { base.Start(); laserMesh = transform.FindChild("Laser").gameObject.GetComponent<MeshRenderer>(); laserCollider = transform.FindChild("Laser").gameObject.GetComponent<BoxCollider>(); mirrorSync = GetComponent<spt_mirrorSync>(); }
private void OnDrawGizmos() { if (_shouldRender == false) return; if (this._collider == null) { this._collider = this.gameObject.transform.GetComponent<BoxCollider>(); } if (this._collider == null) { return; } if (this._shouldRenderOnlyWhenSelected == true) { if (UnityEditor.Selection.activeTransform == null) { return; } if (UnityEditor.Selection.activeTransform.GetComponentsInChildren<Transform>(true).Contains(this.transform) == false) { return; } } Matrix4x4 gizmoMatrix = Matrix4x4.TRS(this.transform.position, this.transform.rotation, this.transform.lossyScale); Gizmos.matrix = gizmoMatrix; Gizmos.color = this._volumeColor; Gizmos.DrawCube(this._collider.center, this._collider.size); }
public override void OnStart(StartState state) { if (HighLogic.LoadedSceneIsFlight) { if (escapeHatch == null) { escapeHatch = new GameObject("EscapeHatch"); escapeHatch.tag = "Airlock"; escapeHatch.layer = 21; escapeHatch.transform.parent = this.part.transform; escapeHatch.transform.localEulerAngles = new Vector3(0, 0, 0); escapeHatch.transform.localPosition = new Vector3(0, 0, 0); escapeHatch.AddComponent<BoxCollider>(); escapeHatchCollider = escapeHatch.GetComponent<BoxCollider>(); escapeHatchCollider.size = new Vector3(0.25f, 0.25f, 0.25f); escapeHatchCollider.isTrigger = true; this.part.airlock = escapeHatch.transform; print("[TakeCommand] added escape hatch to " + this.part.name + " (" + this.part.GetInstanceID() + ")"); // Disable it for now until we need it escapeHatch.collider.enabled = true; } } base.OnStart(state); }
protected override void OnTriggerExit( Collider other ) { base.OnTriggerExit(other); if( !enabled || !ShouldAffect(other) ) return; Rigidbody rigidbody = other.GetComponent<Rigidbody>(); if( rigidbody == null ) return; if( boxCollider == null ) boxCollider = GetComponent<BoxCollider>(); Vector3 position = transform.InverseTransformPoint( other.transform.position ); if( affectX && Mathf.Abs( position.x * 2 ) >= boxCollider.size.x ) { position.x = -position.x; } if( affectY && Mathf.Abs( position.y * 2 ) >= boxCollider.size.y ) { position.y = -position.y; } if( affectZ && Mathf.Abs( position.z * 2 ) >= boxCollider.size.z ) { position.z = -position.z; } rigidbody.MovePosition( transform.TransformPoint(position) ); }
public static float ComputeVolume(UnityEngine.Collider coll) { if (coll != null) { UnityEngine.CapsuleCollider collider = coll as UnityEngine.CapsuleCollider; if (collider != null) { UnityEngine.Vector3 lossyScale = collider.transform.lossyScale; float num = collider.height * lossyScale.y; float num2 = collider.radius * UnityEngine.Mathf.Max(lossyScale.x, lossyScale.z); float num3 = (3.141593f * num2) * num2; float num4 = num3 * num; float num5 = (num3 * num2) * 1.333333f; return(num4 + num5); } UnityEngine.SphereCollider collider2 = coll as UnityEngine.SphereCollider; if (collider2 != null) { UnityEngine.Vector3 vector2 = collider2.transform.lossyScale; float[] values = new float[] { vector2.x, vector2.y, vector2.z }; float num6 = collider2.radius * UnityEngine.Mathf.Max(values); return(4.18879f * ((num6 * num6) * num6)); } UnityEngine.BoxCollider collider3 = coll as UnityEngine.BoxCollider; if (collider3 != null) { UnityEngine.Vector3 vector3 = collider3.transform.lossyScale; UnityEngine.Vector3 size = collider3.size; return(((size.x * vector3.x) * (size.y * vector3.y)) * (size.z * vector3.z)); } UnityEngine.Debug.LogWarning("Not implemented for " + coll.GetType() + " type!"); } return(0f); }
static int _CreateUnityEngine_BoxCollider(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.BoxCollider.ctor"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.BoxCollider obj = new UnityEngine.BoxCollider(); ToLua.PushSealed(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.BoxCollider.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int constructor(IntPtr l) { UnityEngine.BoxCollider o; o = new UnityEngine.BoxCollider(); pushObject(l, o); return(1); }
private void Awake() { // Create frictionless physmaterial for walls var material = new PhysicMaterial("Frictionless"); material.staticFriction = 0f; material.dynamicFriction = 0f; material.frictionCombine = PhysicMaterialCombine.Minimum; material.bounceCombine = PhysicMaterialCombine.Minimum; material.bounciness = 0f; var surfaces = new BoxCollider[6]; for (var i = 0; i < 6; i++) { var obj = new GameObject(); obj.transform.SetParent(transform, false); var collider = obj.AddComponent<BoxCollider>(); collider.sharedMaterial = material; surfaces[i] = collider; } var size = thickness / transform.localScale.magnitude; var offset = 0.5f + size / 2f; // Floor surfaces[0].size = new Vector3(1f, size, 1f); surfaces[0].transform.localPosition = new Vector3(0f, -offset, 0f); surfaces[0].name = "Floor"; // Ceiling surfaces[1].size = new Vector3(1f, size, 1f); surfaces[1].transform.localPosition = new Vector3(0f, offset, 0f); surfaces[1].name = "Ceiling"; // Wall Z- surfaces[2].size = new Vector3(1f, 1f, size); surfaces[2].transform.localPosition = new Vector3(0f, 0f, -offset); surfaces[2].name = "Wall Z-"; // Wall Z+ surfaces[3].size = new Vector3(1f, 1f, size); surfaces[3].transform.localPosition = new Vector3(0f, 0f, offset); surfaces[3].name = "Wall Z+"; // Wall X- surfaces[4].size = new Vector3(size, 1f, 1f); surfaces[4].transform.localPosition = new Vector3(-offset, 0f, 0f); surfaces[4].name = "Wall X-"; // Wall X+ surfaces[5].size = new Vector3(size, 1f, 1f); surfaces[5].transform.localPosition = new Vector3(offset, 0f, 0f); surfaces[5].name = "Wall X+"; if (useLayer) { for (int i = 0; i < surfaces.Length; i++) { surfaces[i].gameObject.layer = gameObject.layer; } } }
void Awake() { kickParticle = GetComponentInChildren<ParticleSystem> (); kickAudio = GetComponent<AudioSource> (); boxCollider = GetComponent<BoxCollider> (); //anim = GetComponent<Animation> (); }
void Start() { _sprite = GetComponent<UISprite>(); _button = GetComponent<UIButton>(); _collider = GetComponent<BoxCollider>(); Reset(); }
public override void OnStart() { var currentGameObject = GetDefaultGameObject(targetGameObject.Value); if (currentGameObject != prevGameObject) { boxCollider = currentGameObject.GetComponent<BoxCollider>(); prevGameObject = currentGameObject; } }
static public int set_size(IntPtr l) { UnityEngine.BoxCollider o = (UnityEngine.BoxCollider)checkSelf(l); UnityEngine.Vector3 v; checkType(l, 2, out v); o.size = v; return(0); }
public void CreateBox() { Box = gameObject.AddComponent<BoxCollider>(); var x = (ToneGrid[0, 0].transform.position.x + ToneGrid[Rows - 1, 0].transform.position.x) / 2; var y = (ToneGrid[0, 0].transform.position.y + ToneGrid[0, Cols - 1].transform.position.y) / 2; Box.size = new Vector3(Rows * 1.3f, Cols * 1.3f, 1); Box.center = new Vector3(x, y, -2); Box.enabled = true; }
public static void From3DBoxCollider(VLSObstructor _obstructor, BoxCollider _collider) { pntBuffer[3] = (_collider.size * 0.5f); pntBuffer[2] = new Vector2(pntBuffer[3].x, -pntBuffer[3].y); pntBuffer[1] = new Vector2(-pntBuffer[3].x, -pntBuffer[3].y); pntBuffer[0] = new Vector2(-pntBuffer[3].x, pntBuffer[3].y); for (int i = 0; i < 4; i++) _obstructor.LocalVertex(10000, pntBuffer[i] + (Vector2)_collider.center); }
public void Awake() { Manager = GameManagerLocator.Manager; gameObject.AddComponent<BoxCollider>(); TriggerCollider = GetComponent<BoxCollider>(); TriggerCollider.isTrigger = true; }
protected void baseAwake() { box = GetComponent<BoxCollider>(); MeshRenderer mr = GetComponentInChildren<MeshRenderer>(); meshObj = mr.transform; mat = mr.material; enabledPos = meshObj.transform.position; disabledPos = enabledPos; disabledPos.y -= .015f; }
protected virtual void Start() { // Make sure the Tagalong object has a BoxCollider. tagalongCollider = GetComponent<BoxCollider>(); // Get the Interpolator component and set some default parameters for // it. These parameters can be adjusted in Unity's Inspector as well. interpolator = gameObject.GetComponent<Interpolator>(); interpolator.SmoothLerpToTarget = SmoothMotion; interpolator.SmoothPositionLerpRatio = SmoothingFactor; }
static public int get_size(IntPtr l) { try { UnityEngine.BoxCollider self = (UnityEngine.BoxCollider)checkSelf(l); pushValue(l, self.size); return(1); } catch (Exception e) { return(error(l, e)); } }
public static AABBox FromCollider(BoxCollider c, bool local = false) { if(local) { return new AABBox(c.center, c.size); } else { return new AABBox(c.bounds); } }
// private void EnableBoxCollider(UnityEngine.GameObject go, bool enable) { if (go != null) { UnityEngine.BoxCollider bc = go.GetComponent <UnityEngine.BoxCollider>(); if (bc != null) { bc.enabled = enable; } } }
private void Init() { if (_isInit) return; _sprite = GetComponent<UISprite>(); _button = GetComponent<UIButton>(); _collider = GetComponent<BoxCollider>(); _isInit = true; }
private void Init() { if (_isInit) return; _collider = GetComponent<BoxCollider>(); _sprite = GetComponent<UISprite>(); _positionStart = transform.localPosition; _isInit = true; }
private void CreateCollider() { rb = this.gameObject.AddComponent<Rigidbody>(); rb.mass = 100; rb.freezeRotation = true; bc = this.gameObject.AddComponent<BoxCollider>(); bc.center = new Vector3(0f, 1f, 0f); bc.size = new Vector3(0.25f, 1f, 0.25f); this.gameObject.layer = 2; }
void Awake() { if(this.parentNode != null) return; var temp = this.transform.parent.gameObject.GetComponent<WarpBlock>() as WarpBlock; if(temp == null) return; this.parentNode = temp; this.warpNode = parentNode.warpNode; this.warpNodeCollider = this.warpNode.transform.GetChild(0).GetComponent<BoxCollider>(); }
private void Init() { if (_isInit) return; _collider = GetComponent<BoxCollider>(); _sprite = GetComponent<UISprite>(); _startPosition = transform.position; _currentCell = null; _isInit = true; }
static public int constructor(IntPtr l) { try { UnityEngine.BoxCollider o; o = new UnityEngine.BoxCollider(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
void Awake() { if(this.parentNode != null) return; var temp = this.transform.parent.gameObject.GetComponent<GlassBlock>() as GlassBlock; if(temp == null) return; this.parentNode = temp; this.parentNode.glassBlock = this.gameObject; this.blockCollider = this.transform.GetComponent<BoxCollider>() as BoxCollider; }
public void Init(Func<bool> shouldPauseCb, ITimeProvider time, WeaponConfig weaponConfig, BaseShip owner, Rect levelBounds ) { base.Init( shouldPauseCb, time); WeaponConfig = weaponConfig; Owner = owner; LevelBounds = levelBounds; ProjectileCollider = gameObject.As< BoxCollider >(); if ( ProjectileCollider == null ) throw new MissingComponentException("Box collider is not present on Projectile"); }
public UnityEngine.Vector3 GetStartTouchToWorldPoint() { if (null == UnityEngine.Camera.main) { return(UnityEngine.Vector3.zero); } float skill_blear_radius = 0.5f; UnityEngine.Vector3 start_touch_worldpos = UnityEngine.Vector3.zero; UnityEngine.Vector3 start_touch_pos = new UnityEngine.Vector3(startPosition.x, startPosition.y, 0); UnityEngine.Ray ray = UnityEngine.Camera.main.ScreenPointToRay(start_touch_pos); UnityEngine.RaycastHit hitInfo; SkillController player_skill_ctrl = null; if (null != player_skill_ctrl) { SkillInputData skill_input_data = player_skill_ctrl.GetSkillInputData(SkillTags); if (null != skill_input_data) { skill_blear_radius = skill_input_data.targetChooseRange; } } if (UnityEngine.Physics.Raycast(ray, out hitInfo, 200f, m_TerrainAndCharacterLayer)) { start_touch_worldpos = hitInfo.point; UnityEngine.GameObject go = ArkCrossEngine.LogicSystem.PlayerSelf; if (null != go) { UnityEngine.Vector3 srcPos = go.transform.position; UnityEngine.Vector3 targetPos = start_touch_worldpos; float length = UnityEngine.Vector3.Distance(srcPos, targetPos); UnityEngine.RaycastHit airWallHitInfo = new UnityEngine.RaycastHit(); int airWallLayermask = 1 << UnityEngine.LayerMask.NameToLayer("AirWall"); UnityEngine.Vector3 direction = (targetPos - srcPos).normalized; if (UnityEngine.Physics.Raycast(go.transform.position, direction, out airWallHitInfo, length, airWallLayermask)) { UnityEngine.BoxCollider bc = airWallHitInfo.collider.gameObject.GetComponent <UnityEngine.BoxCollider>(); if (null != bc && !bc.isTrigger) { start_touch_worldpos = airWallHitInfo.point; } } } UnityEngine.Collider[] hitObjs = UnityEngine.Physics.OverlapSphere(start_touch_worldpos, skill_blear_radius, m_CharacterLayer); if (hitObjs.Length > 0) { start_touch_worldpos = hitObjs[0].gameObject.transform.position; } } return(start_touch_worldpos); }
static public int get_size(IntPtr l) { try { UnityEngine.BoxCollider self = (UnityEngine.BoxCollider)checkSelf(l); pushValue(l, self.size); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int constructor(IntPtr l) { try { UnityEngine.BoxCollider o; o=new UnityEngine.BoxCollider(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
public BoxColliderData(UnityEngine.BoxCollider boxCollider) { if (boxCollider.transform.lossyScale.x <= 0 || boxCollider.transform.lossyScale.y <= 0 || boxCollider.transform.lossyScale.z <= 0) { Debug.LogError("scale param is less then zero!"); } float scaleX = Mathf.Abs(boxCollider.transform.lossyScale.x); float scaleY = Mathf.Abs(boxCollider.transform.lossyScale.y); float scaleZ = Mathf.Abs(boxCollider.transform.lossyScale.z); this.layer = boxCollider.gameObject.layer; //extents 考虑父节点的影响 this.x_extents = boxCollider.size.x * scaleX; this.y_extents = boxCollider.size.y * scaleY; this.z_extents = boxCollider.size.z * scaleZ; //world pos UnityEngine.Vector3 position = boxCollider.transform.position; position += boxCollider.transform.right.normalized * boxCollider.center.x * scaleX; position += boxCollider.transform.up.normalized * boxCollider.center.y * scaleY; position += boxCollider.transform.forward.normalized * boxCollider.center.z * scaleZ; this.position.x = position.x; this.position.y = position.y; this.position.z = position.z; //rotation considered this.rotation.x = boxCollider.transform.rotation.x; this.rotation.y = boxCollider.transform.rotation.y; this.rotation.z = boxCollider.transform.rotation.z; this.rotation.w = boxCollider.transform.rotation.w; #if PHYSX_DEBUG UnityEngine.Debug.Log("Box Layer: " + this.layer); UnityEngine.Debug.Log("=============Pos================"); UnityEngine.Debug.Log("Box Position X: " + this.position.x); UnityEngine.Debug.Log("Box Position Y: " + this.position.y); UnityEngine.Debug.Log("Box Position Z: " + this.position.z); UnityEngine.Debug.Log("==============Rot================"); UnityEngine.Debug.Log("Box Rotation X: " + this.rotation.x); UnityEngine.Debug.Log("Box Rotation Y: " + this.rotation.y); UnityEngine.Debug.Log("Box Rotation Z: " + this.rotation.z); UnityEngine.Debug.Log("Box Rotation W: " + this.rotation.w); UnityEngine.Debug.Log("===========Extents============="); UnityEngine.Debug.Log("Box X_Extents: " + this.x_extents); UnityEngine.Debug.Log("Box Y_Extents: " + this.y_extents); UnityEngine.Debug.Log("Box Z_Extents: " + this.z_extents); #endif }
static public int constructor(IntPtr l) { LuaDLL.lua_remove(l, 1); UnityEngine.BoxCollider o; if (matchType(l, 1)) { o = new UnityEngine.BoxCollider(); pushObject(l, o); return(1); } LuaDLL.luaL_error(l, "New object failed."); return(0); }
static public int set_size(IntPtr l) { try { UnityEngine.BoxCollider self = (UnityEngine.BoxCollider)checkSelf(l); UnityEngine.Vector3 v; checkType(l, 2, out v); self.size = v; return(0); } catch (Exception e) { return(error(l, e)); } }
public static int constructor(IntPtr l) { try { UnityEngine.BoxCollider o; o=new UnityEngine.BoxCollider(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static public int constructor(IntPtr l) { try { UnityEngine.BoxCollider o; o = new UnityEngine.BoxCollider(); pushValue(l, o); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
/// <summary> /// Write the specified value using the writer. /// </summary> /// <param name="value">Value.</param> /// <param name="writer">Writer.</param> public override void Write(object value, ISaveGameWriter writer) { UnityEngine.BoxCollider boxCollider = (UnityEngine.BoxCollider)value; writer.WriteProperty("center", boxCollider.center); writer.WriteProperty("size", boxCollider.size); writer.WriteProperty("enabled", boxCollider.enabled); writer.WriteProperty("isTrigger", boxCollider.isTrigger); writer.WriteProperty("contactOffset", boxCollider.contactOffset); writer.WriteProperty("material", boxCollider.material); writer.WriteProperty("sharedMaterial", boxCollider.sharedMaterial); writer.WriteProperty("tag", boxCollider.tag); writer.WriteProperty("name", boxCollider.name); writer.WriteProperty("hideFlags", boxCollider.hideFlags); }
static public int set_center(IntPtr l) { try { UnityEngine.BoxCollider self = (UnityEngine.BoxCollider)checkSelf(l); UnityEngine.Vector3 v; checkType(l, 2, out v); self.center = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
private void Start() { if (Water == null) { Debug.LogError("Water field is not set, SplashZone disabled", this); enabled = false; return; } _collider = GetComponent<BoxCollider>(); _collider.isTrigger = true; if (AutoStart) { StartRain(); } }
static public int set_center(IntPtr l) { try { UnityEngine.BoxCollider self = (UnityEngine.BoxCollider)checkSelf(l); UnityEngine.Vector3 v; checkType(l, 2, out v); self.center = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static void BoxCollider_size(JSVCall vc) { if (vc.bGet) { UnityEngine.BoxCollider _this = (UnityEngine.BoxCollider)vc.csObj; var result = _this.size; JSApi.setVector3S((int)JSApi.SetType.Rval, result); } else { UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)JSApi.getVector3S((int)JSApi.GetType.Arg); UnityEngine.BoxCollider _this = (UnityEngine.BoxCollider)vc.csObj; _this.size = arg0; } }
static int OnKnockBarrier(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); PuppetBehavior obj = (PuppetBehavior)ToLua.CheckObject(L, 1, typeof(PuppetBehavior)); UnityEngine.BoxCollider arg0 = (UnityEngine.BoxCollider)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.BoxCollider)); obj.OnKnockBarrier(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Convert(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Quaternion))) { UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 1); UnityEngine.Matrix4x4 o = UnGfx.Convert(arg0); ToLua.PushValue(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Bounds), typeof(UnityEngine.BoxCollider))) { UnityEngine.Bounds arg0 = ToLua.ToBounds(L, 1); UnityEngine.BoxCollider arg1 = (UnityEngine.BoxCollider)ToLua.ToObject(L, 2); UnGfx.Convert(arg0, ref arg1); ToLua.Push(L, arg1); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Matrix4x4), typeof(UnityEngine.Quaternion))) { UnityEngine.Matrix4x4 arg0 = (UnityEngine.Matrix4x4)ToLua.ToObject(L, 1); UnityEngine.Quaternion arg1 = ToLua.ToQuaternion(L, 2); UnGfx.Convert(ref arg0, ref arg1); ToLua.PushValue(L, arg0); ToLua.Push(L, arg1); return(2); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Quaternion), typeof(UnityEngine.Matrix4x4))) { UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 1); UnityEngine.Matrix4x4 arg1 = (UnityEngine.Matrix4x4)ToLua.ToObject(L, 2); UnGfx.Convert(arg0, ref arg1); ToLua.PushValue(L, arg1); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnGfx.Convert")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private UnityEngine.GameObject GetRoadSign() { for (int i = 0; i < m_RoadSignObject.Count; ++i) { UnityEngine.GameObject roadSign = m_RoadSignObject[i]; if (null != roadSign) { UnityEngine.BoxCollider bc = roadSign.GetComponent <UnityEngine.BoxCollider>(); if (null != bc && bc.isTrigger && !m_TriggeredSign.Contains(roadSign.name)) { return(roadSign); } } } return(null); }
static int set_size(IntPtr L) { UnityEngine.BoxCollider obj = (UnityEngine.BoxCollider)ToLua.ToObject(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); try { obj.size = arg0; } catch (Exception e) { return(LuaDLL.luaL_error(L, obj == null ? "attempt to index size on a nil value" : e.Message)); } return(0); }
override protected void start() { base.start(); this.setCollisionDownCallback(downPositions); this.facing = Dir.None; this.isShaking = false; /* XXX: Add an extra collider so moving the only block beneath another * doesn't cause the latter to shake */ Col topCol = this.gameObject.AddComponent <Col>(); topCol.size = new Vec3(0.75f, 0.1f, 0.75f); topCol.isTrigger = true; }
//播完销毁,可点 public void UnLockFinish() { if (unLockEffect != null) { NGUITools.Destroy(unLockEffect); unLockEffect = null; } UnityEngine.BoxCollider box = gameObject.GetComponent <UnityEngine.BoxCollider>(); UIButton button = gameObject.GetComponent <UIButton>(); if (box != null && button != null) { button.isEnabled = true; button.enabled = true; box.enabled = true; } }
public virtual void Init(Func<bool> shouldPauseCb, ITimeProvider time, ShipConfig config, ShipModel model, Rect levelBounds) { base.Init( shouldPauseCb, time ); Config = config; Model = model; LevelBounds = levelBounds; ShipCollider = gameObject.As< BoxCollider >(); if ( ShipCollider == null ) throw new MissingComponentException( "Box collider is not present on Ship" ); var poolItem = gameObject.As< PrefabPoolItem > (); if ( poolItem == null ) throw new MissingComponentException("PrefabPoolItem is not present on Ship"); poolItem.Reset = PoolReset; }
static int get_size(IntPtr L) { UnityEngine.BoxCollider obj = (UnityEngine.BoxCollider)ToLua.ToObject(L, 1); UnityEngine.Vector3 ret; try { ret = obj.size; } catch (Exception e) { return(LuaDLL.luaL_error(L, obj == null ? "attempt to index size on a nil value" : e.Message)); } ToLua.Push(L, ret); return(1); }
static int _CreateUnityEngine_BoxCollider(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.BoxCollider obj = new UnityEngine.BoxCollider(); ToLua.Push(L, obj); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: UnityEngine.BoxCollider.New"); } return(0); }
static int get_center(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.BoxCollider obj = (UnityEngine.BoxCollider)o; UnityEngine.Vector3 ret = obj.center; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index center on a nil value" : e.Message)); } }
static int set_center(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.BoxCollider obj = (UnityEngine.BoxCollider)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.center = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index center on a nil value")); } }
public void refresh(VoxelProduct product, GameObject gameObject) { Vector3 offset = Vector3.zero; Vector3 size = new Vector3 (product.max.x - product.min.x, product.max.z - product.min.z, product.max.y - product.min.y); offset = size / -2.0f -new Vector3 ( product.min.x, product.min.z, product.min.y); this._mesh.transform.localPosition = offset; if (_collider == null) { _collider = gameObject.GetComponent <BoxCollider>(); } if (_collider == null) { _collider = gameObject.AddComponent <BoxCollider>(); } _collider.size = size + Vector3.one; }
static int get_size(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.BoxCollider obj = (UnityEngine.BoxCollider)o; UnityEngine.Vector3 ret = obj.size; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index size on a nil value")); } }
static int UpdateWidgetCollider(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject))) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); NGUITools.UpdateWidgetCollider(arg0); return(0); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.BoxCollider2D), typeof(bool))) { UnityEngine.BoxCollider2D arg0 = (UnityEngine.BoxCollider2D)ToLua.ToObject(L, 1); bool arg1 = LuaDLL.lua_toboolean(L, 2); NGUITools.UpdateWidgetCollider(arg0, arg1); return(0); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.BoxCollider), typeof(bool))) { UnityEngine.BoxCollider arg0 = (UnityEngine.BoxCollider)ToLua.ToObject(L, 1); bool arg1 = LuaDLL.lua_toboolean(L, 2); NGUITools.UpdateWidgetCollider(arg0, arg1); return(0); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(bool))) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); bool arg1 = LuaDLL.lua_toboolean(L, 2); NGUITools.UpdateWidgetCollider(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: NGUITools.UpdateWidgetCollider")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
void Awake() { // Get the Camera component m_camera = GetComponent<Camera>(); if (m_camera == null) { Debug.LogError("You need to dray this script to a camera!"); return; } // Attach a BoxCollider to this camera // In order to receive mouse events if (pickerCollider == null) { pickerCollider = gameObject.AddComponent<BoxCollider>(); // Make sure the collider is in the camera's frustum pickerCollider.center = Vector3.zero; pickerCollider.center += m_camera.transform.worldToLocalMatrix.MultiplyVector(m_camera.transform.forward) * (m_camera.nearClipPlane + 0.2f); pickerCollider.size = new Vector3(Screen.width, Screen.height, 0.1f); } }