void Awake() { game = FindObjectOfType<GameController>(); music = GetComponents<AudioSource>(); reverb = GetComponent<AudioReverbZone>(); starDome = GameObject.Find("Stardome").transform; star = GameObject.Find("Stardome/Star"); star2 = GameObject.Find("Stardome/Star 2"); sunlight = GameObject.Find("Lighting/Sunlight").GetComponent<Light>(); }
// Use this for initialization void Start() { mood = moodObject.GetComponent<PlayerStatBar>(); sobriety = sobrietyObject.GetComponent<PlayerStatBar>(); lastSobriety = sobriety.getStatValue(); this.reverbZone = boombox.GetComponent<AudioReverbZone>(); this.audioSource = boombox.GetComponent<AudioSource>(); }
static public int constructor(IntPtr l) { try { UnityEngine.AudioReverbZone o; o=new UnityEngine.AudioReverbZone(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
public static int constructor(IntPtr l) { try { UnityEngine.AudioReverbZone o; o=new UnityEngine.AudioReverbZone(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static public int set_maxDistance(IntPtr l) { try { UnityEngine.AudioReverbZone self = (UnityEngine.AudioReverbZone)checkSelf(l); float v; checkType(l, 2, out v); self.maxDistance = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_reverbPreset(IntPtr l) { try { UnityEngine.AudioReverbZone self = (UnityEngine.AudioReverbZone)checkSelf(l); UnityEngine.AudioReverbPreset v; checkEnum(l, 2, out v); self.reverbPreset = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static void AudioReverbZone_room(JSVCall vc) { if (vc.bGet) { UnityEngine.AudioReverbZone _this = (UnityEngine.AudioReverbZone)vc.csObj; var result = _this.room; JSApi.setInt32((int)JSApi.SetType.Rval, (System.Int32)(result)); } else { System.Int32 arg0 = (System.Int32)JSApi.getInt32((int)JSApi.GetType.Arg); UnityEngine.AudioReverbZone _this = (UnityEngine.AudioReverbZone)vc.csObj; _this.room = arg0; } }
static void AudioReverbZone_reverbPreset(JSVCall vc) { if (vc.bGet) { UnityEngine.AudioReverbZone _this = (UnityEngine.AudioReverbZone)vc.csObj; var result = _this.reverbPreset; JSApi.setEnum((int)JSApi.SetType.Rval, (int)result); } else { UnityEngine.AudioReverbPreset arg0 = (UnityEngine.AudioReverbPreset)JSApi.getEnum((int)JSApi.GetType.Arg); UnityEngine.AudioReverbZone _this = (UnityEngine.AudioReverbZone)vc.csObj; _this.reverbPreset = arg0; } }
static void AudioReverbZone_maxDistance(JSVCall vc) { if (vc.bGet) { UnityEngine.AudioReverbZone _this = (UnityEngine.AudioReverbZone)vc.csObj; var result = _this.maxDistance; JSApi.setSingle((int)JSApi.SetType.Rval, (System.Single)(result)); } else { System.Single arg0 = (System.Single)JSApi.getSingle((int)JSApi.GetType.Arg); UnityEngine.AudioReverbZone _this = (UnityEngine.AudioReverbZone)vc.csObj; _this.maxDistance = arg0; } }
/// <summary> /// Write the specified value using the writer. /// </summary> /// <param name="value">Value.</param> /// <param name="writer">Writer.</param> public override void Write(object value, ISaveGameWriter writer) { UnityEngine.AudioReverbZone audioReverbZone = (UnityEngine.AudioReverbZone)value; writer.WriteProperty("minDistance", audioReverbZone.minDistance); writer.WriteProperty("maxDistance", audioReverbZone.maxDistance); writer.WriteProperty("reverbPreset", audioReverbZone.reverbPreset); writer.WriteProperty("room", audioReverbZone.room); writer.WriteProperty("roomHF", audioReverbZone.roomHF); writer.WriteProperty("roomLF", audioReverbZone.roomLF); writer.WriteProperty("decayTime", audioReverbZone.decayTime); writer.WriteProperty("decayHFRatio", audioReverbZone.decayHFRatio); writer.WriteProperty("reflections", audioReverbZone.reflections); writer.WriteProperty("reflectionsDelay", audioReverbZone.reflectionsDelay); writer.WriteProperty("reverb", audioReverbZone.reverb); writer.WriteProperty("reverbDelay", audioReverbZone.reverbDelay); writer.WriteProperty("HFReference", audioReverbZone.HFReference); writer.WriteProperty("LFReference", audioReverbZone.LFReference); writer.WriteProperty("diffusion", audioReverbZone.diffusion); writer.WriteProperty("density", audioReverbZone.density); writer.WriteProperty("enabled", audioReverbZone.enabled); writer.WriteProperty("tag", audioReverbZone.tag); writer.WriteProperty("name", audioReverbZone.name); writer.WriteProperty("hideFlags", audioReverbZone.hideFlags); }
// Use this for initialization void Start() { test = GetComponent("AudioReverbZone") as AudioReverbZone; tempController = GetComponent<CharacterController>(); decayMovement = new Vector3 (0, 0, 0); }
static public int get_maxDistance(IntPtr l) { UnityEngine.AudioReverbZone o = (UnityEngine.AudioReverbZone)checkSelf(l); pushValue(l, o.maxDistance); return(1); }
static public int get_roomHF(IntPtr l) { UnityEngine.AudioReverbZone o = (UnityEngine.AudioReverbZone)checkSelf(l); pushValue(l, o.roomHF); return(1); }
static public int get_reflectionsDelay(IntPtr l) { UnityEngine.AudioReverbZone o = (UnityEngine.AudioReverbZone)checkSelf(l); pushValue(l, o.reflectionsDelay); return(1); }
static public int get_diffusion(IntPtr l) { UnityEngine.AudioReverbZone o = (UnityEngine.AudioReverbZone)checkSelf(l); pushValue(l, o.diffusion); return(1); }
void OnEnable() { cachedZone = GetComponent<AudioReverbZone>(); }
static public int get_decayHFRatio(IntPtr l) { UnityEngine.AudioReverbZone o = (UnityEngine.AudioReverbZone)checkSelf(l); pushValue(l, o.decayHFRatio); return(1); }
void Start() { if(Camera.main.GetComponent<AudioReverbZone>()) { reverbZone = Camera.main.GetComponent<AudioReverbZone>(); } spiritParticlesR = Camera.main.GetComponentInChildren<ParticleSystemRenderer>(); sPRColorStart = spiritParticlesR.material.GetColor("_TintColor"); spiritParticlesR.material.SetColor("_TintColor", new Color(sPRColorStart.r, sPRColorStart.g, sPRColorStart.b, 0)); // RenderSettings.ambientLight = new Color(1,1,1); startAmbientL = RenderSettings.ambientLight; spiritObj = GameObject.Find("Spirit"); playerController = playerObj.GetComponent<CharacterController>(); playerVelocity = playerController.velocity; playerMove = playerObj.GetComponent<PlayerMovement>(); spiritMove = spiritObj.GetComponent<SpiritMovement>(); spiritGfx = spiritObj.transform.GetChild(0).gameObject; spiritGfxMesh = spiritGfx.transform.GetChild(0).gameObject; spiritMove.activeMovement = false; // spiritObj.renderer.enabled = false; spiritObj.GetComponent<Collider>().enabled = false; spiritGfx.SetActive(false); charMesh = transform.GetChild(0).transform.GetChild(0); dir = -1; switchable =true; }
/// <summary> /// Read the data into the specified value. /// </summary> /// <param name="value">Value.</param> /// <param name="reader">Reader.</param> public override void ReadInto(object value, ISaveGameReader reader) { UnityEngine.AudioReverbZone audioReverbZone = (UnityEngine.AudioReverbZone)value; foreach (string property in reader.Properties) { switch (property) { case "minDistance": audioReverbZone.minDistance = reader.ReadProperty <System.Single> (); break; case "maxDistance": audioReverbZone.maxDistance = reader.ReadProperty <System.Single> (); break; case "reverbPreset": audioReverbZone.reverbPreset = reader.ReadProperty <UnityEngine.AudioReverbPreset> (); break; case "room": audioReverbZone.room = reader.ReadProperty <System.Int32> (); break; case "roomHF": audioReverbZone.roomHF = reader.ReadProperty <System.Int32> (); break; case "roomLF": audioReverbZone.roomLF = reader.ReadProperty <System.Int32> (); break; case "decayTime": audioReverbZone.decayTime = reader.ReadProperty <System.Single> (); break; case "decayHFRatio": audioReverbZone.decayHFRatio = reader.ReadProperty <System.Single> (); break; case "reflections": audioReverbZone.reflections = reader.ReadProperty <System.Int32> (); break; case "reflectionsDelay": audioReverbZone.reflectionsDelay = reader.ReadProperty <System.Single> (); break; case "reverb": audioReverbZone.reverb = reader.ReadProperty <System.Int32> (); break; case "reverbDelay": audioReverbZone.reverbDelay = reader.ReadProperty <System.Single> (); break; case "HFReference": audioReverbZone.HFReference = reader.ReadProperty <System.Single> (); break; case "LFReference": audioReverbZone.LFReference = reader.ReadProperty <System.Single> (); break; case "diffusion": audioReverbZone.diffusion = reader.ReadProperty <System.Single> (); break; case "density": audioReverbZone.density = reader.ReadProperty <System.Single> (); break; case "enabled": audioReverbZone.enabled = reader.ReadProperty <System.Boolean> (); break; case "tag": audioReverbZone.tag = reader.ReadProperty <System.String> (); break; case "name": audioReverbZone.name = reader.ReadProperty <System.String> (); break; case "hideFlags": audioReverbZone.hideFlags = reader.ReadProperty <UnityEngine.HideFlags> (); break; } } }
/// <summary> /// Read the data using the reader. /// </summary> /// <param name="reader">Reader.</param> public override object Read(ISaveGameReader reader) { UnityEngine.AudioReverbZone audioReverbZone = SaveGameType.CreateComponent <UnityEngine.AudioReverbZone> (); ReadInto(audioReverbZone, reader); return(audioReverbZone); }
void OnDisable() { cachedZone = null; Deactivate(); }
static public int get_reverbPreset(IntPtr l) { UnityEngine.AudioReverbZone o = (UnityEngine.AudioReverbZone)checkSelf(l); pushEnum(l, (int)o.reverbPreset); return(1); }