private static void _user_anchor_removed(UnityARUserAnchorData anchor) { if (UnityARSessionNativeInterface.ARUserAnchorRemovedEvent != null) { ARUserAnchor userAnchorFromAnchorData = GetUserAnchorFromAnchorData(anchor); UnityARSessionNativeInterface.ARUserAnchorRemovedEvent(userAnchorFromAnchorData); } }
static void _user_anchor_removed(UnityARUserAnchorData anchor) { if (ARUserAnchorRemovedEvent != null) { ARUserAnchor arUserAnchor = GetUserAnchorFromAnchorData(anchor); ARUserAnchorRemovedEvent(arUserAnchor); } }
public UnityARUserAnchorData AddUserAnchor(UnityARUserAnchorData anchorData) { #if !UNITY_EDITOR && UNITY_IOS return(SessionAddUserAnchor(m_NativeARSession, anchorData)); #else return(new UnityARUserAnchorData()); #endif }
public UnityARUserAnchorData AddUserAnchorFromGameObject(GameObject go) { #if !UNITY_EDITOR && UNITY_IOS UnityARUserAnchorData data = AddUserAnchor(UnityARUserAnchorData.UnityARUserAnchorDataFromGameObject(go)); return(data); #else return(new UnityARUserAnchorData()); #endif }
void Start() { // creating a user anchor at the gameobject's position and rotation UnityARUserAnchorData anchor = UnityARSessionNativeInterface.GetARSessionNativeInterface().AddUserAnchorFromGameObject(this.gameObject); m_AnchorId = anchor.identifierStr; //UnityARSessionNativeInterface.ARUserAnchorRemovedEvent += RemoveAnchor; }
public static UnityARUserAnchorData UnityARUserAnchorDataFromGameObject(GameObject go) { Matrix4x4 matrix4x = Matrix4x4.TRS(go.transform.position, go.transform.rotation, go.transform.localScale); UnityARUserAnchorData result = default(UnityARUserAnchorData); result.transform.column0 = matrix4x.GetColumn(0); result.transform.column1 = matrix4x.GetColumn(1); result.transform.column2 = matrix4x.GetColumn(2); result.transform.column3 = matrix4x.GetColumn(3); return(result); }
public static UnityARUserAnchorData UnityARUserAnchorDataFromGameObject(GameObject go) { // create an anchor data struct from a game object transform Matrix4x4 arkitTransform = UnityARMatrixOps.UnityToARKitCoordChange(go.transform.position, go.transform.rotation); UnityARUserAnchorData ad = new UnityARUserAnchorData(); ad.transform.column0 = arkitTransform.GetColumn(0); ad.transform.column1 = arkitTransform.GetColumn(1); ad.transform.column2 = arkitTransform.GetColumn(2); ad.transform.column3 = arkitTransform.GetColumn(3); return(ad); }
public static UnityARUserAnchorData UnityARUserAnchorDataFromGameObject(GameObject go) { // create an anchor data struct from a game object transform Matrix4x4 matrix = Matrix4x4.TRS(go.transform.position, go.transform.rotation, go.transform.localScale); UnityARUserAnchorData ad = new UnityARUserAnchorData(); ad.transform.column0 = matrix.GetColumn(0); ad.transform.column1 = matrix.GetColumn(1); ad.transform.column2 = matrix.GetColumn(2); ad.transform.column3 = matrix.GetColumn(3); return(ad); }
public static UnityARUserAnchorData UnityARUserAnchorDataFromPositionAndRotation(Vector3 position, Quaternion rotation) { // create an anchor data struct from a game object transform Matrix4x4 arkitTransform = UnityARMatrixOps.UnityToARKitCoordChange(position, rotation); UnityARUserAnchorData ad = new UnityARUserAnchorData(); ad.transform.column0 = arkitTransform.GetColumn(0); ad.transform.column1 = arkitTransform.GetColumn(1); ad.transform.column2 = arkitTransform.GetColumn(2); ad.transform.column3 = arkitTransform.GetColumn(3); return(ad); }
private static ARUserAnchor GetUserAnchorFromAnchorData(UnityARUserAnchorData anchor) { ARUserAnchor result = default(ARUserAnchor); result.identifier = Marshal.PtrToStringAuto(anchor.ptrIdentifier); Matrix4x4 transform = default(Matrix4x4); transform.SetColumn(0, anchor.transform.column0); transform.SetColumn(1, anchor.transform.column1); transform.SetColumn(2, anchor.transform.column2); transform.SetColumn(3, anchor.transform.column3); result.transform = transform; return(result); }
static ARUserAnchor GetUserAnchorFromAnchorData(UnityARUserAnchorData anchor) { //get the identifier for this anchor from the pointer ARUserAnchor arUserAnchor = new ARUserAnchor(); arUserAnchor.identifier = Marshal.PtrToStringAuto(anchor.ptrIdentifier); Matrix4x4 matrix = new Matrix4x4(); matrix.SetColumn(0, anchor.transform.column0); matrix.SetColumn(1, anchor.transform.column1); matrix.SetColumn(2, anchor.transform.column2); matrix.SetColumn(3, anchor.transform.column3); arUserAnchor.transform = matrix; return(arUserAnchor); }
static ARUserAnchor GetUserAnchorFromAnchorData(UnityARUserAnchorData anchor) { #if PLATOFORM_IOS //get the identifier for this anchor from the pointer ARUserAnchor arUserAnchor = new ARUserAnchor(); arUserAnchor.identifier = Marshal.PtrToStringAuto(anchor.ptrIdentifier); Matrix4x4 matrix = new Matrix4x4(); matrix.SetColumn(0, anchor.transform.column0); matrix.SetColumn(1, anchor.transform.column1); matrix.SetColumn(2, anchor.transform.column2); matrix.SetColumn(3, anchor.transform.column3); arUserAnchor.transform = matrix; return(arUserAnchor); #else Debug.LogError("Not available on non iOS platform"); return(new ARUserAnchor()); #endif }
private static extern UnityARUserAnchorData SessionAddUserAnchor(IntPtr nativeSession, UnityARUserAnchorData anchorData);
public UnityARUserAnchorData AddUserAnchorFromGameObject(GameObject go) { return(AddUserAnchor(UnityARUserAnchorData.UnityARUserAnchorDataFromGameObject(go))); }
public UnityARUserAnchorData AddUserAnchor(UnityARUserAnchorData anchorData) { return(SessionAddUserAnchor(m_NativeARSession, anchorData)); }