Exemple #1
0
        public override bool Initialize()
        {
#if UNITY_INPUT_SYSTEM
            InputLayoutLoader.RegisterInputLayouts();
#endif
            WindowsMRSettings settings = GetSettings();
            if (settings != null)
            {
                UserDefinedSettings uds;
                uds.depthBufferType   = (ushort)settings.DepthBufferFormat;
                uds.sharedDepthBuffer = (ushort)(settings.UseSharedDepthBuffer ? 1 : 0);

                SetUserDefinedSettings(uds);
            }

            CreateSubsystem <XRSessionSubsystemDescriptor, XRSessionSubsystem>(s_SessionSubsystemDescriptors, "Windows Mixed Reality Session");
            if (sessionSubsystem == null)
            {
                return(false);
            }

            CreateSubsystem <XRDisplaySubsystemDescriptor, XRDisplaySubsystem>(s_DisplaySubsystemDescriptors, "Windows Mixed Reality Display");
            CreateSubsystem <XRInputSubsystemDescriptor, XRInputSubsystem>(s_InputSubsystemDescriptors, "Windows Mixed Reality Input");
            CreateSubsystem <XRAnchorSubsystemDescriptor, XRAnchorSubsystem>(s_AnchorSubsystemDescriptors, "Windows Mixed Reality Anchor");
            CreateSubsystem <XRMeshSubsystemDescriptor, XRMeshSubsystem>(s_MeshSubsystemDescriptors, "Windows Mixed Reality Meshing");
            CreateSubsystem <XRGestureSubsystemDescriptor, XRGestureSubsystem>(s_GestureSubsystemDescriptors, "Windows Mixed Reality Gesture");

            return(displaySubsystem != null && inputSubsystem != null);
        }
Exemple #2
0
        public WindowsMRSettings GetSettings()
        {
            WindowsMRSettings settings = null;

#if UNITY_EDITOR
            UnityEngine.Object obj = null;
            UnityEditor.EditorBuildSettings.TryGetConfigObject <UnityEngine.Object>(Constants.k_SettingsKey, out obj);
            if (obj == null || !(obj is IWindowsMRPackageSettings))
            {
                return(null);
            }

            IWindowsMRPackageSettings packageSettings = (IWindowsMRPackageSettings)obj;

            settings = packageSettings.GetActiveBuildTargetSettings();
#else
            settings = WindowsMRSettings.s_Settings;
#endif
            return(settings);
        }
Exemple #3
0
 public void Awake()
 {
     s_Settings = this;
 }