/// <summary> /// Clean up on destroty /// </summary> void OnDestroy() { m_photoCapture.StopPhotoModeAsync( delegate(UnityEngine.XR.WSA.WebCam.PhotoCapture.PhotoCaptureResult res) { m_photoCapture.Dispose(); m_photoCapture = null; Debug.Log("Photo Mode stopped"); } ); }
void OnStoppedPhotoMode(UnityEngine.XR.WSA.WebCam.PhotoCapture.PhotoCaptureResult result) { Debug.Log("Camera closed"); photoCaptureObject.Dispose(); photoCaptureObject = null; }
void OnStoppedPhotoMode(UnityEngine.XR.WSA.WebCam.PhotoCapture.PhotoCaptureResult result) { photoCaptureObj.Dispose(); photoCaptureObj = null; }
void OnStoppedPhotoMode(UnityEngine.XR.WSA.WebCam.PhotoCapture.PhotoCaptureResult result) { photo_capture_.Dispose(); photo_capture_ = null; _processing = false; }