/// <summary>
        /// Raises the tooltip event.
        /// </summary>
        /// <param name="show">If set to <c>true</c> show.</param>
        public virtual void OnTooltip(bool show)
        {
            if (!this.enabled || !this.IsActive())
            {
                return;
            }

            UITooltip.InstantiateIfNecessary(this.gameObject);

            // If we are showing the tooltip
            if (show)
            {
                // Set the title if not empty
                if (!string.IsNullOrEmpty(this.m_Title))
                {
                    UITooltip.AddTitle(this.m_Title);
                }

                // Spacer
                if (!string.IsNullOrEmpty(this.m_Title) && !string.IsNullOrEmpty(this.m_Description))
                {
                    UITooltip.AddSpacer();
                }

                // Set description if not empty
                if (!string.IsNullOrEmpty(this.m_Description))
                {
                    UITooltip.AddDescription(this.m_Description);
                }

                // Anchor to this slot
                if (this.m_Position == Position.Anchored)
                {
                    UITooltip.AnchorToRect(this.transform as RectTransform);
                }

                // Show the tooltip
                UITooltip.Show();
            }
            else
            {
                // Hide the tooltip
                UITooltip.Hide();
            }
        }
        /// <summary>
        /// Prepares the tooltip with the specified item info.
        /// </summary>
        /// <param name="itemInfo">Item info.</param>
        public static void PrepareTooltip(UIItemInfo itemInfo)
        {
            if (itemInfo == null)
            {
                return;
            }

            // Set the title and description
            UITooltip.AddTitle("<color=#" + UIItemQualityColor.GetHexColor(itemInfo.Quality) + ">" + itemInfo.Name + "</color>");

            // Spacer
            UITooltip.AddSpacer();

            // Item types
            UITooltip.AddLineColumn(itemInfo.Type, "ItemAttribute");
            UITooltip.AddLineColumn(itemInfo.Subtype, "ItemAttribute");

            if (itemInfo.ItemType == 1)
            {
                UITooltip.AddLineColumn(itemInfo.Damage.ToString() + " Damage", "ItemAttribute");
                UITooltip.AddLineColumn(itemInfo.AttackSpeed.ToString("0.0") + " Attack speed", "ItemAttribute");

                UITooltip.AddLine("(" + ((float)itemInfo.Damage / itemInfo.AttackSpeed).ToString("0.0") + " damage per second)", "ItemAttribute");
            }
            else
            {
                UITooltip.AddLineColumn(itemInfo.Armor.ToString() + " Armor", "ItemAttribute");
                UITooltip.AddLineColumn(itemInfo.Block.ToString() + " Block", "ItemAttribute");
            }

            UITooltip.AddSpacer();

            UITooltip.AddLine("+" + itemInfo.Stamina.ToString() + " Stamina", "ItemStat");
            UITooltip.AddLine("+" + itemInfo.Strength.ToString() + " Strength", "ItemStat");

            // Set the item description if not empty
            if (!string.IsNullOrEmpty(itemInfo.Description))
            {
                UITooltip.AddSpacer();
                UITooltip.AddLine(itemInfo.Description, "ItemDescription");
            }
        }
Exemple #3
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        public static void PrepareTooltip(UISpellInfo spellInfo)
        {
            // Make sure we have spell info, otherwise game might crash
            if (spellInfo == null)
            {
                return;
            }

            // Set the spell name as title
            UITooltip.AddTitle(spellInfo.Name);

            // Spacer
            UITooltip.AddSpacer();

            // Prepare some attributes
            if (spellInfo.Flags.Has(UISpellInfo_Flags.Passive))
            {
                UITooltip.AddLine("Passive");
            }
            else
            {
                // Power consumption
                if (spellInfo.PowerCost > 0f)
                {
                    if (spellInfo.Flags.Has(UISpellInfo_Flags.PowerCostInPct))
                    {
                        UITooltip.AddLineColumn(spellInfo.PowerCost.ToString("0") + "% Energy");
                    }
                    else
                    {
                        UITooltip.AddLineColumn(spellInfo.PowerCost.ToString("0") + " Energy");
                    }
                }

                // Range
                if (spellInfo.Range > 0f)
                {
                    if (spellInfo.Range == 1f)
                    {
                        UITooltip.AddLineColumn("Melee range");
                    }
                    else
                    {
                        UITooltip.AddLineColumn(spellInfo.Range.ToString("0") + " yd range");
                    }
                }

                // Cast time
                if (spellInfo.CastTime == 0f)
                {
                    UITooltip.AddLineColumn("Instant");
                }
                else
                {
                    UITooltip.AddLineColumn(spellInfo.CastTime.ToString("0.0") + " sec cast");
                }

                // Cooldown
                if (spellInfo.Cooldown > 0f)
                {
                    UITooltip.AddLineColumn(spellInfo.Cooldown.ToString("0.0") + " sec cooldown");
                }
            }

            // Set the spell description if not empty
            if (!string.IsNullOrEmpty(spellInfo.Description))
            {
                UITooltip.AddSpacer();
                UITooltip.AddDescription(spellInfo.Description);
            }
        }