Exemple #1
0
        /// <summary>
        /// Create a TweenSlider Component and start a tween
        /// </summary>
        /// <param name="go">GameObject to apply tween to</param>
        /// <param name="duration">Duration of tween</param>
        /// <param name="value">The ending value for the tween</param>
        /// <param name="finished">A optional callback to fire when the tween is done</param>
        /// <returns>Returns a reference to the new TweenAlpha component</returns>
        public static TweenSlider Tween(GameObject go, float duration, float value, UnityAction finished = null)
        {
            TweenSlider cls = TweenMain.Tween <TweenSlider>(go, duration, finished);

            cls.from = cls.value;
            cls.to   = value;
            cls.Start();
            return(cls);
        }
Exemple #2
0
        /// <summary>
        /// Create a TweenSlider Component and start a tween
        /// </summary>
        /// <param name="go">GameObject to apply tween to</param>
        /// <param name="duration">Duration of tween</param>
        /// <param name="fromVal">The starting value for the tween</param>
        /// <param name="toVal">The ending value for the tween</param>
        /// <param name="style">The style of tween (Once, Looped, PingPong)</param>
        /// <param name="method">The Interpolation method of the tween</param>
        /// <param name="finished">A optional callback to fire when the tween is done</param>
        /// <returns>Returns a reference to the new TweenAlpha component</returns>
        public static TweenSlider Tween(GameObject go, float duration, float fromVal, float toVal,
                                        Style style, Method method, UnityAction finished = null)
        {
            TweenSlider cls = TweenMain.Tween <TweenSlider>(go, duration, style, method, finished);

            cls.from = fromVal;
            cls.to   = toVal;
            cls.Start();
            return(cls);
        }