/// <summary> /// Create a TweenRot Component and start a tween /// </summary> /// <param name="go">GameObject to apply tween too</param> /// <param name="duration">Duration of tween</param> /// <param name="rot">The ending value for the tween</param> /// <param name="finished">A optional Callback to fire when the tween is done</param> /// <returns>Return reference to the new TweenRot component</returns> public static TweenRot Tween(GameObject go, float duration, Quaternion rot, UnityAction finished = null) { TweenRot cls = TweenMain.Tween <TweenRot>(go, duration, finished); cls.from = cls.value.eulerAngles; cls.to = rot.eulerAngles; cls.Start(); return(cls); }
/// <summary> /// Create a TweenRot Component and start a tween /// </summary> /// <param name="go">GameObject to apply tween too</param> /// <param name="duration">Duration of tween</param> /// <param name="fromVal">The starting value for the tween</param> /// <param name="toVal">The ending value for the tween</param> /// <param name="style">The style of tween (Once, Looped, PingPong)</param> /// <param name="method">The Interpolation method of the tween</param> /// <param name="finished">A optional Callback to fire when the tween is done</param> /// <returns>Return reference to the new TweenRot component</returns> public static TweenRot Tween(GameObject go, float duration, Quaternion fromVal, Quaternion toVal, Style style, Method method, UnityAction finished = null) { TweenRot cls = TweenMain.Tween <TweenRot>(go, duration, style, method, finished); cls.from = fromVal.eulerAngles; cls.to = toVal.eulerAngles; cls.Start(); return(cls); }
/// <summary> /// Create a TweenRot Component, and starts a tween. /// </summary> /// <param name="go">GameObject to Apply the tween too</param> /// <param name="duration">How long the tween will take</param> /// <param name="rot">The Fianl Value at the end of the tween</param> /// <param name="method">The tweening method</parm> /// <param name="finished">The method execute at the end of the tween</param> /// <returns>Reference to the TweenRot component</returns> static public TweenRot Tween(GameObject go, float duration, Quaternion rot, Style style = Style.Once, Method method = Method.Linear, UnityAction finished = null, bool newObj = true) { TweenRot cls = TweenMain.Tween <TweenRot>(go, duration, style, method, finished, newObj); cls.from = cls.value.eulerAngles; cls.to = rot.eulerAngles; cls.Start(); return(cls); }