static int SetLayoutHorizontal(IntPtr L)
 {
     L.ChkArgsCount(1);
     UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)L.ChkUnityObjectSelf(1, "UnityEngine.UI.ScrollRect");
     obj.SetLayoutHorizontal();
     return(0);
 }
 static int SetLayoutHorizontal(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 1);
     UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.UI.ScrollRect");
     obj.SetLayoutHorizontal();
     return(0);
 }
Exemple #3
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 static public int SetLayoutHorizontal(IntPtr l)
 {
     try {
         UnityEngine.UI.ScrollRect self = (UnityEngine.UI.ScrollRect)checkSelf(l);
         self.SetLayoutHorizontal();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static int QPYX_SetLayoutHorizontal_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 1);
         UnityEngine.UI.ScrollRect QPYX_obj_YXQP = (UnityEngine.UI.ScrollRect)ToLua.CheckObject <UnityEngine.UI.ScrollRect>(L_YXQP, 1);
         QPYX_obj_YXQP.SetLayoutHorizontal();
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
 static int SetLayoutHorizontal(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject <UnityEngine.UI.ScrollRect>(L, 1);
         obj.SetLayoutHorizontal();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }