Exemple #1
0
    public void clicked()
    {
        string result = ServerSignup(email, pass, user);

        if (String.Equals(result, "email error"))
        {
            ErrorPanel.gameObject.SetActive(true);
            ErrorText.text = "Invalid Email";
            ErrorText.gameObject.SetActive(true);
        }
        else if (String.Equals(result, "User with that email already exists"))
        {
            ErrorPanel.gameObject.SetActive(true);
            ErrorText.gameObject.SetActive(true);
            ErrorText.text = "Email is already in use";
        }
        else
        {
            UserPanel.gameObject.SetActive(false);
            quitbutton.gameObject.SetActive(true);
            loginbutton.gameObject.SetActive(true);
            signupbutton.gameObject.SetActive(true);
            if (ErrorPanel.IsActive())
            {
                ErrorPanel.gameObject.SetActive(true);
                ErrorText.gameObject.SetActive(true);
                ErrorText.text = "Verification email sent";
            }
        }
        Debug.Log(result);
    }
Exemple #2
0
    void Update()
    {
        if (isPatrolling)
        {
            PatrolArea();
        }

        if (isAttacking && state == AIstate.ATTACK)
        {
            anim.SetBool("Attack", false);
            Filler.enabled = true;
            CallAttack();
        }

        if (_currentHealth <= 0)
        {
            Destroy(gameObject);
        }

        if (Filler.IsActive() && opacity.transform.localScale.x <= 1)
        {
            opacity.transform.localScale += new Vector3(Time.deltaTime * (_attackCoolDown / 5), Time.deltaTime * (_attackCoolDown / 5), 0);

            if (opacity.transform.localScale.x >= 1)
            {
                anim.SetBool("Attack", true);
                opacity.transform.localScale = new Vector3(0, 0, 1);
            }
        }
    }
 private void OnEnable()
 {
     if (linkedLoot != null)
     {
         image.enabled = true;
         Debug.Log(image.IsActive());
         image.sprite = linkedLoot.transform.GetComponent <Loot>()._icon;
         Debug.Log(linkedLoot.transform.GetComponent <Loot>()._icon);
     }
     else
     {
         image.enabled = false;
     }
 }