Exemple #1
0
        /*public void Play(WindowAnimationBase transitionBase, WindowBase window, bool forward, System.Action callback) {
         *
         *      var tag = new ME.Tweener.MultiTag() { tag1 = window };//((window != null) ? window.GetInstanceID() : 0).ToString();
         *      if (TweenerGlobal.instance != null) TweenerGlobal.instance.removeTweens(tag);
         *
         *      this.Play(tag, transitionBase, window, null, null, forward, callback);
         *
         * }*/

        public void Play(WindowAnimationBase transitionBase, WindowBase window, TransitionInputParameters parameters, bool forward, System.Action callback)
        {
            var tag = this.GetTag(window, parameters);

            if (TweenerGlobal.instance != null)
            {
                TweenerGlobal.instance.removeTweens(tag);
            }

            this.Play(tag, transitionBase, window, parameters, null, forward, callback);
        }
Exemple #2
0
        public void Play(ME.Tweener.MultiTag tag, WindowAnimationBase transitionBase, WindowBase window, TransitionInputParameters parameters, WindowComponentBase root, bool forward, System.Action callback)
        {
            var delay = this.GetDelay(parameters, forward);

            if (delay > 0f && TweenerGlobal.instance != null)
            {
                TweenerGlobal.instance.addTween(this, delay, 0f, 0f).tag(tag).onComplete(() => {
                    this.OnPlay(window, tag, parameters, root, forward, callback);
                }).onCancel((obj) => {
                    if (callback != null)
                    {
                        callback.Invoke();
                    }
                });
            }
            else
            {
                this.OnPlay(window, tag, parameters, root, forward, callback);
            }
        }
		public virtual void Update_EDITOR() {

			this.animationInputParams = this.animationInputParams.Where((i) => i != null).ToList();
			
			this.canvas = this.GetComponent<CanvasGroup>();

			if (ME.EditorUtilities.IsPrefab(this.gameObject) == true) return;

			this.componentsToDestroy.Clear();

			if (this.animation == null || this.lastAnimation != this.animation || this.animationRefresh == false) {
				
				var ps = this.GetComponents<TransitionInputParameters>();
				foreach (var p in ps) {
					
					this.componentsToDestroy.Add(p);
					
				}
				
				this.animationRefresh = false;
				
			}
			
			if (this.animationRefresh == false && this.animation != null) {
				
				this.animation.ApplyInputParameters(this);
				this.animationRefresh = true;
				
			}
			
			this.lastAnimation = this.animation;
			
			UnityEditor.EditorApplication.delayCall = () => {
				
				foreach (var c in this.componentsToDestroy) {

					Component.DestroyImmediate(c);
					this.animationInputParams = this.animationInputParams.Where((i) => i != null).ToList();
					
				}
				
			};

		}
 public void Play(ME.Tweener.MultiTag tag, WindowAnimationBase transitionBase, WindowBase window, TransitionInputParameters parameters, WindowComponentBase root, bool forward, System.Action callback)
 {
     this.transition.Play(tag, transitionBase, window, parameters, root, forward, callback);
 }