Exemple #1
0
        protected virtual void OnSceneGUI()
        {
            // for CUITextEditor, allow using scene UI to change the control points of the bezier curves

            CUIGraphic script = (CUIGraphic)this.target;

            script.ReportSet();

            for (int c = 0; c < script.RefCurves.Length; c++)
            {
                CUIBezierCurve curve = script.RefCurves[c];

                if (curve.ControlPoints != null)
                {
                    Vector3[] controlPoints = curve.ControlPoints;

                    Transform  handleTransform = curve.transform;
                    Quaternion handleRotation  = curve.transform.rotation;

                    for (int p = 0; p < CUIBezierCurve.CubicBezierCurvePtNum; p++)
                    {
                        EditorGUI.BeginChangeCheck();
                        Handles.Label(handleTransform.TransformPoint(controlPoints[p]), string.Format("Control Point {0}", p + 1));
                        Vector3 newPt = Handles.DoPositionHandle(handleTransform.TransformPoint(controlPoints[p]), handleRotation);
                        if (EditorGUI.EndChangeCheck())
                        {
                            Undo.RecordObject(curve, "Move Point");
                            Undo.RecordObject(script, "Move Point");
                            EditorUtility.SetDirty(curve);
                            controlPoints[p] = handleTransform.InverseTransformPoint(newPt);
                        }
                    }

                    Handles.color = Color.gray;
                    Handles.DrawLine(handleTransform.TransformPoint(controlPoints[0]), handleTransform.TransformPoint(controlPoints[1]));
                    Handles.DrawLine(handleTransform.TransformPoint(controlPoints[1]), handleTransform.TransformPoint(controlPoints[2]));
                    Handles.DrawLine(handleTransform.TransformPoint(controlPoints[2]), handleTransform.TransformPoint(controlPoints[3]));

                    int sampleSize = 10;

                    Handles.color = Color.white;
                    for (int s = 0; s < sampleSize; s++)
                    {
                        Handles.DrawLine(handleTransform.TransformPoint(curve.GetPoint((float)s / sampleSize)), handleTransform.TransformPoint(curve.GetPoint((float)(s + 1) / sampleSize)));
                    }

                    curve.EDITOR_ControlPoints = controlPoints;
                }
            }


            if (script.RefCurves != null)
            {
                Handles.DrawLine(script.RefCurves[0].transform.TransformPoint(script.RefCurves[0].ControlPoints[0]), script.RefCurves[1].transform.TransformPoint(script.RefCurves[1].ControlPoints[0]));
                Handles.DrawLine(script.RefCurves[0].transform.TransformPoint(script.RefCurves[0].ControlPoints[3]), script.RefCurves[1].transform.TransformPoint(script.RefCurves[1].ControlPoints[3]));
            }

            script.Refresh();
        }
Exemple #2
0
        public override void OnInspectorGUI()
        {
            CUIGraphic script = (CUIGraphic)this.target;

            EditorGUILayout.HelpBox("CurlyUI (CUI) should work with most of the Unity UI. For Image, use CUIImage; for Text, use CUIText; and for others (e.g. RawImage), use CUIGraphic", MessageType.Info);

            if (script.UIGraphic == null)
            {
                EditorGUILayout.HelpBox("CUI is an extension to Unity's UI. You must set Ui Graphic with a Unity Graphic component (e.g. Image, Text, RawImage)", MessageType.Error);
            }
            else
            {
                if (script.UIGraphic is Image && script.GetType() != typeof(CUIImage))
                {
                    EditorGUILayout.HelpBox("Although CUI components are generalized. It is recommended that for Image, use CUIImage", MessageType.Warning);
                }
                else if (script.UIGraphic is Text && script.GetType() != typeof(CUIText))
                {
                    EditorGUILayout.HelpBox("Although CUI components are generalized. It is recommended that for Text, use CUIText", MessageType.Warning);
                }

                EditorGUILayout.HelpBox("Now that CUI is ready, change the control points of the top and bottom bezier curves to curve/morph the UI. Improve resolution when the UI seems to look poorly when curved/morphed should help.", MessageType.Info);
            }

            DrawDefaultInspector();

            // draw the editor that shows the position ratio of all control points from the two bezier curves
            isCurveGpFold = EditorGUILayout.Foldout(isCurveGpFold, "Curves Position Ratios");
            if (isCurveGpFold)
            {
                EditorGUI.indentLevel++;
                EditorGUILayout.LabelField("Top Curve");
                EditorGUI.indentLevel++;
                Vector3[] controlPoints = script.RefCurvesControlRatioPoints[1].array;

                EditorGUI.BeginChangeCheck();
                for (int p = 0; p < controlPoints.Length; p++)
                {
                    reuse_Vector3s[p] = EditorGUILayout.Vector3Field(string.Format("Control Points {0}", p + 1), controlPoints[p]);
                }

                if (EditorGUI.EndChangeCheck())
                {
                    Undo.RecordObject(script, "Change Ratio Points");
                    EditorUtility.SetDirty(script);

                    System.Array.Copy(reuse_Vector3s, script.RefCurvesControlRatioPoints[1].array, controlPoints.Length);
                    script.UpdateCurveControlPointPositions();
                }
                EditorGUI.indentLevel--;
                EditorGUILayout.LabelField("Bottom Curve");
                EditorGUI.indentLevel++;
                controlPoints = script.RefCurvesControlRatioPoints[0].array;

                EditorGUI.BeginChangeCheck();
                for (int p = 0; p < controlPoints.Length; p++)
                {
                    reuse_Vector3s[p] = EditorGUILayout.Vector3Field(string.Format("Control Points {0}", p + 1), controlPoints[p]);
                }

                if (EditorGUI.EndChangeCheck())
                {
                    Undo.RecordObject(script, "Change Ratio Points");
                    EditorUtility.SetDirty(script);

                    System.Array.Copy(reuse_Vector3s, controlPoints, controlPoints.Length);
                    script.UpdateCurveControlPointPositions();
                }
                EditorGUI.indentLevel--;
                EditorGUI.indentLevel--;
            }

            EditorGUILayout.Space();
            if (GUILayout.Button("Fit Bezier curves to rect transform"))
            {
                Undo.RecordObject(script, "Fit to Rect Transform");
                Undo.RecordObject(script.RefCurves[0], "Fit to Rect Transform");
                Undo.RecordObject(script.RefCurves[1], "Fit to Rect Transform");
                EditorUtility.SetDirty(script);

                script.FixTextToRectTrans();

                script.Refresh();
            }

            EditorGUILayout.Space();

            // disable group to prevent allowing the reference be used when there is no reference CUI
            EditorGUI.BeginDisabledGroup(script.RefCUIGraphic == null);

            if (GUILayout.Button("Reference CUI component for curves"))
            {
                Undo.RecordObject(script, "Reference Reference CUI");
                Undo.RecordObject(script.RefCurves[0], "Reference Reference CUI");
                Undo.RecordObject(script.RefCurves[1], "Reference Reference CUI");
                EditorUtility.SetDirty(script);

                script.ReferenceCUIForBCurves();

                script.Refresh();
            }

            EditorGUILayout.HelpBox("Auto set the curves' control points by refencing another CUI. You need to set Ref CUI Graphic (e.g. CUIImage) first.", MessageType.Info);

            EditorGUI.EndDisabledGroup();
        }